* Vsync is enabled by default.
* Borderless windows are no longer topmost.
* Pressing ESC closes character sheet.
* Fixed unlimited frost arrow exploit.
* Improved display resolution auto-detection at first launch.
* Fixed a couple of typos and broken english.
* Removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly).
* Quick save/load.
* Volume sliders.
* To avoid confusion autosave & quicksave slots can’t be renamed anymore.
* Adjusted gui layout and camera fov so that user interface elements do not overlap with important screen areas on non-widescreen displays.
* Invert horizontal mouse option.
* Camera bobbing option (only available by editing the config file manually).
* Configurable tooltip delay (only available by editing the config file manually).
* Frame rate limiter (set to 120fps but can be changed by editing the config file).
* Custom character portraits.
* Bug fix: very long map marker notes without spaces in them causes the automap to crash.
* Bug fix: editing a map marker that is on the same exact spot as a marker on the other map page edits them both at the same time.
* Bug fix: map labels are sometimes drawn partially underneath map symbols.
* Bug fix: topmost menu item doesn’t work reliably in high resolutions such as 2560x1440.
* Bug fix: wall text translations are not dismissed when right-clicking.
* Bug fix: inanimate objects can be backstabbed.
* Bug fix: projectiles go through doors in some very rare cases.
* Bug fix: saving the game crashes if all save game slots are full and the autosave slot is deleted or unused.
* Bug fix: Fighter’s Challenge doesn’t open if there’s an item in front of the door (only applies to new games, existing save games still have this bug).
* Bug fix: saving the game just after the end fight creates a corrupted save that can lead to crashes and the end sequence not getting triggered correctly.
* Bug fix: auto pickup doesn’t pick up the correct amount of ammo in some rare circumstances.
* Bug fix: standing on stairs and turning with the mouse, followed by a turn using q/e keys is buggy.
* Bug fix: when a monster is damaged, experience point text sometimes (very rarely) flash in a square where a monster has been killed.
* Bug fix: trying to load a save game that has just been deleted manually from the file system (e.g. in Windows explorer) crashes the game.