Heavy Metal: FAKK2 1.02 win-x86 Aug 22 2000
----- FS_Startup -----
Current search path:
C:\Users\User\Desktop/fakk
----------------------
Config: config.cfg
execing default.cfg
couldn't exec menu.cfg
couldn't exec config.cfg
couldn't exec localized.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium III
------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...95 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...GL_EXT_texture_env_add not found
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...GL_EXT_texture_env_combine not found
...GL_EXT_compiled_vertex_array not found
...WGL_3DFX_gamma_control not found
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 460/PCIe/SSE2
GL_VERSION: 4.2.0
GL_EXTENSIONS: GL_ARB_base_instance
GL_EXTENSIONS: GL_ARB_blend_func_extended
GL_EXTENSIONS: GL_ARB_color_buffer_float
GL_EXTENSIONS: GL_ARB_compatibility
GL_EXTENSIONS: GL_ARB_compressed_texture_pixel_storage
GL_EXTENSIONS: GL_ARB_conservative_depth
GL_EXTENSIONS: GL_ARB_copy_buffer
GL_EXTENSIONS: GL_ARB_depth_buffer_float
GL_EXTENSIONS: GL_ARB_depth_clamp
GL_EXTENSIONS: GL_ARB_depth_texture
GL_EXTENSIONS: GL_ARB_draw_buffers
GL_EXTENSIONS: GL_ARB_draw_buffers_blend
GL_EXTENSIONS: GL_ARB_draw_indirect
GL_EXTENSIONS: GL_ARB_draw_elements_base_vertex
GL_EXTENSIONS: GL_ARB_draw_instanced
GL_EXTENSIONS: GL_ARB_ES2_compatibility
GL_EXTENSIONS: GL_ARB_explicit_attrib_location
GL_EXTENSIONS: GL_ARB_fragment_coord_conventions
GL_EXTENSIONS: GL_ARB_fragment_program
GL_EXTENSIONS: GL_ARB_fragment_program_shadow
GL_EXTENSIONS: GL_ARB_fragment_shader
GL_EXTENSIONS: GL_ARB_framebuffer_object
GL_EXTENSIONS: GL_ARB_framebuffer_sRGB
GL_EXTENSIONS: GL_ARB_geometry_shader4
GL_EXTENSIONS: GL_ARB_get_program_binary
GL_EXTENSIONS: GL_ARB_gpu_shader5
GL_EXTENSIONS: GL_ARB_gpu_shader_fp64
GL_EXTENSIONS: GL_ARB_half_float_pixel
GL_EXTENSIONS: GL_ARB_half_float_vertex
GL_EXTENSIONS: GL_ARB_imaging
GL_EXTENSIONS: GL_ARB_instanced_arrays
GL_EXTENSIONS: GL_ARB_internalformat_query
GL_EXTENSIONS: GL_ARB_map_buffer_alignment
GL_EXTENSIONS: GL_ARB_map_buffer_range
GL_EXTENSIONS: GL_ARB_multisample
GL_EXTENSIONS: GL_ARB_multitexture
GL_EXTENSIONS: GL_ARB_occlusion_query
GL_EXTENSIONS: GL_ARB_occlusion_query2
GL_EXTENSIONS: GL_ARB_pixel_buffer_object
GL_EXTENSIONS: GL_ARB_point_parameters
GL_EXTENSIONS: GL_ARB_point_sprite
GL_EXTENSIONS: GL_ARB_provoking_vertex
GL_EXTENSIONS: GL_ARB_robustness
GL_EXTENSIONS: GL_ARB_sample_shading
GL_EXTENSIONS: GL_ARB_sampler_objects
GL_EXTENSIONS: GL_ARB_seamless_cube_map
GL_EXTENSIONS: GL_ARB_separate_shader_objects
GL_EXTENSIONS: GL_ARB_shader_atomic_counters
GL_EXTENSIONS: GL_ARB_shader_bit_encoding
GL_EXTENSIONS: GL_ARB_shader_image_load_store
GL_EXTENSIONS: GL_ARB_shader_objects
GL_EXTENSIONS: GL_ARB_shader_precision
GL_EXTENSIONS: GL_ARB_shader_subroutine
GL_EXTENSIONS: GL_ARB_shading_language_100
GL_EXTENSIONS: GL_ARB_shading_language_420pack
GL_EXTENSIONS: GL_ARB_shading_language_include
GL_EXTENSIONS: GL_ARB_shading_language_packing
GL_EXTENSIONS: GL_ARB_shadow
GL_EXTENSIONS: GL_ARB_sync
GL_EXTENSIONS: GL_ARB_tessellation_shader
GL_EXTENSIONS: GL_ARB_texture_border_clamp
GL_EXTENSIONS: GL_ARB_texture_buffer_object
GL_EXTENSIONS: GL_ARB_texture_buffer_object_rgb32
GL_EXTENSIONS: GL_ARB_texture_compression
GL_EXTENSIONS: GL_ARB_texture_compression_bptc
GL_EXTENSIONS: GL_ARB_texture_compression_rgtc
GL_EXTENSIONS: GL_ARB_texture_cube_map
GL_EXTENSIONS: GL_ARB_texture_cube_map_array
GL_EXTENSIONS: GL_ARB_texture_env_add
GL_EXTENSIONS: GL_ARB_texture_env_combine
GL_EXTENSIONS: GL_ARB_texture_env_crossbar
GL_EXTENSIONS: GL_ARB_texture_env_dot3
GL_EXTENSIONS: GL_ARB_texture_float
GL_EXTENSIONS: GL_ARB_texture_gather
GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
GL_EXTENSIONS: GL_ARB_texture_multisample
GL_EXTENSIONS: GL_ARB_texture_non_power_of_two
GL_EXTENSIONS: GL_ARB_texture_query_lod
GL_EXTENSIONS: GL_ARB_texture_rectangle
GL_EXTENSIONS: GL_ARB_texture_rg
GL_EXTENSIONS: GL_ARB_texture_rgb10_a2u
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:59
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
-------------------------------
Setting up Shaders
********************
ERROR: Couldn't load font Verdana
********************
Couldn't find menu main
Setting up Shaders
recursive error after:
Couldn't load font Verdana