Но, как и было объявлено, мы не только добавили десять новых языков для вас. Мы также исправили некоторые другие ошибки и внесли небольшие улучшения. Воспользуйтесь возможностью и сыграйте раунд!
Исправления и изменения можно найти в журнале изменений:
Added translations for 10 languages, made minor modifications to the UI to accommodate
Added Terrain Palette map editor feature. Pick the terrain textures you want from an extended list of available textures
Added Winter tiles, weather and terrain textures
Added rain sounds to rain weather FX
Added new script triggers: SquadChanged, VehicleEntered, VehicleExited, BuildEvent, GasPickedUp, GasCaptured
Added new script conditions: CheckUnitRace, IsUnitInVehicle, IsInventoryEmpty, CheckDoorState
Added new script responses: TakePlayerItem, ToggleEffect, StartTrade,OrderUnit_Interact
Added outcome filter field to skillused script trigger
Added more water tiles and moved them into their own object group
Added an MVP display to the post game score screen
Added a map warning for missing AI patrol route points
Added a dropped item model for mutato
Effect objects got upgraded into a togglable entity
Improved custom campaign character feature: allowed races can now be selected in campaign settings, and race cost is ignored
Improved trigger zone behavior for cars: passengers also trigger enter/exit events individually. Units will now properly get recognized as entering/leaving zones even if they are inside a vehicle
Improved UI: self launched custom weapons now show remaining “ammo”
Improved map loading performance
Improved world map travel, character setup is now restored on the new map
Improved save files, character setup is also saved/restored
Improved Skirmish UI
Improved map editor spawn tab, spawn points are now listed and selectable from the list
Improved dialogue topic validation: topics with requirements will be automatically added/removed from active topics after each discussion and on opening the UI.
Improved amount dialog window
Faster round end respawn when playing offline
Portraits were replaced with improved versions
Bots are no longer allowed to take titans
Sneak balance modified, get detected much slower at max distance, and much faster at close distance
Auto-saves moved to level start
Made ‘delayed script execution’ an optional script flag, sometimes immediate execution is useful too
Nerfed Titan .50cal sniper weapon. less damage, range, more cooldown, aim time
Fixed a bunch of bugs in the campaign
Fixed dialogue topics not being removed when their conditions are no longer valid
Fixed spectator team not working
Fixed getting stuck on the loading screen when trying to test a campaign with no locations set up yet
Fixed a bug in the terrain smoothing tools that caused the patterns to drift
Fixed decoration sub-categories for legs, now you can equip more leg decorations at the same time
Fixed some bugs in AI that prevented certain units from attacking the player
Fixed trap explosion effect cutting off too early
Fixed entities not being reachable in certain cases
Fixed pathfinding on Oil tank tiles
Fixed some valkyrie animations not looping
Fixed corner objectives not filling in fraglimit text
Fixed a bug in line of sight checks when both units were moving
Fixed a but in line of sight initialization that made enemy units visible at spawn in FFA
Fixed getting stuck on slanted ladders
Fixed incapacitated units vision not getting properly cleared
Fixed hearing range being being too low
Fixed a bug in dog animation events
Fixed a bug in light-emitter behavior, adjusted default light settings, custom lights may need adjustment in user generated maps