General:
New Controller Setting: Smoothing - smoothes out the motion of the crosshairs/prehensile tentacle while aiming with an analog stick (Options -> Controls -> General Settings -> Smoothing)
Enhancement: you can now exit mechs by pressing the "Use/Activate" button - breaking parasitism is no longer required to leave the mech
Enhancement: the status of the level is now displayed in the "Squeeze In" tooltip
Fix: improper fire resistance HUD order
Fix: Frontier: increased visibility of the Military Junkyard pipe
Fix: Military Junkyard: floating screen fix
Fix: Frontier tooltips fixes
Fix: Human animations tweaks & fixes
Fixed: superficial "saving..." message before the menu is loaded
Fixed: power boxes no longer being interactable after their cover gets blown off with a shotgun from a significant distance
Fixed: parts of mech armor remaining suspended in the air after being blown off with a shotgun or assault rifle
Fixed: background parallaxes occasionally rendering in an incorrect order
Level Design:
Enhancement: Frontier/Military Junkyard - additional clues leading the player to the Hazardous Waste Landfill after obtaining the required skill*
Enhancement: Frontier/Leviathan Reef Base - additional clues leading the player to the Leviathan Reef Base - Bridge after obtaining the required skill*
Enhancement: Botanical Gardens - clearer order of the puzzles leading up to the chamber containing the Biomass Sample*
Fix: Leviathan Reef Base - out of place splashing sound
Fix: Bunker - cocoons getting stuck in the pipes in the Caverns
Fix: Bunker - a minor tunneling glitch in the Caverns
Fix: GTOY mech softlock no longer occurs now that the player can exit mechs