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Скачать торрент Dungeon Defenders v 7.25b + 24 DLC (Trendy Entertainment) (ENG/MULTi5) [L] {Steam-Rip} от Tirael4ik

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Tirael4ik

post 19-Окт-11 17:45

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Год выпуска: 2011
Жанр: Action, Strategy, RPG, Indie
Разработчик: Trendy Entertainment
Издательство: Trendy Entertainment
Платформа: PC
Язык интерфейса: EN/DE/FR/IT/SP
Язык озвучки: EN/DE/FR/IT/SP
Тип издания: Лицензия {Steam-Rip}
Таблэтка: Временно отсутствует
Системные требования:
Операционная система: Windows® XP
Процессор: : 1 Ghz Dual-Core CPU
Оперативная память: : 1 GB RAM
Видеокарта: Graphics Card with Shader Model 3 support, 256 MB video memory
Звуковая карта: Звуковое устройство, совместимое с DirectX® 9.0с
Свободное место на жестком диске: 2GB
Описание: Dungeon Defenders является смесью двух популярных жанров: экшен-РПГ и Tower Defense. В игре вы выступите в роли одного из четырех героев, чье призвание - защитить свой замок от орд противников. Однако вам предстоит не только расставлять защитные сооружения и ловушки, но и непосредственно принимать участие в боях. Также вы будете повышать характеристики персонажа, собирать различный лут, настраивать и модернизировать снаряжение и развивать уникальные способности выбранного класса.
В Dungeon Defenders есть многопользовательский режим, позволяющий играть как в онлайне, так и локально в режиме сплит-скрин, а также возможность кооперативного прохождения сюжетной кампании.

Особенности игры (На Англ)
- 4-player Online and Local Co-Op - Team-up with up to 3 friends to defend cooperatively, with character classes that support each other’s strengths and weaknesses. Dynamically combine local (splitscreen) and online players and leave/join any time, so that the game’s always full.
Tower-Defense Meets Action-RPG - Choose your class, customize your character & equipment, strategically assemble your defenses, and participate directly in action-packed battle to preserve your castle against the invading horde!
- 4 Distinct Character Classes - Each character class has a different skill tree, set of towers, and even basic attacks! You can choose if you want to play stealthy, turn invisible, and plant traps behind enemy lines with the Huntress or go all out, block off choke points, and brutally beat your foes into submission with the Squire!
- Loot and Level-Up - Grab the mounds of money and items that your defeated foes drop and trade them or store them for later use in your Item Box! Getting kills and completing waves earns you experience points, which can be used to upgrade your characters, skills, equipment, and towers on a per-statistic basis. Do you want to enhance Hit Points, Attack Rate, Damage, etc? The choice is yours... Store your massive overflow of money in the 'Mana Bank' and then spend it to improve your equipment or trade with other players. Proudly show off your best equipment in your own 'Adventurer’s Tavern', without fear of item theft!
- Tons of Enemies and Huge Boss Fights - Over 100 simultaneous enemies will attempt to tear through your defenses and gigantic Boss Monsters will appear to rain down havoc upon everyone. Only by employing the most effective defensive strategies, teamwork, and strong characters will you defeat such devilish foes! Many enemy types run the gamut from big dumb Orcs swinging huge axes, to lithe Dark Elves that strike from the shadows, to crazy kamikaze goblins! Can you defeat the epic boss battles and collect the special loot while still defending your crystals?
- Mission & Game Play Variety - Each level has a different visual setting, layout, enemy types, traps, and distinct surprises. To collect all the loot and reach the highest levels you must take your character through 4 difficulty modes, survival missions, challenge maps, and more! Some maps force you to have mobile defenses, guarding a crystal which warps around the map. Others have YOU attacking enemy encampments!
- Collect and Trade Pets Online - A variety of pets exist to assist you in the land of Etheria, each with distinct behaviors. These pets can be leveled-up and customized to match your unique play-style. They can even be traded online with other players!
- Secure Trading System - Afraid another player won't live up to their word? Use our secure trading system to trade your precious weapons, armor, and pets with other players online! Watch your name and fame spread online, as people seek out the best pet raisers or item forgers!
- A Mountain of Stats - Every shot you take, kill you make, and defense you build is logged and recorded for posterity. Pore over the voluminous charts and graphs at the end of each session to analyze your team’s performance, quickly review your best statistics for each level, and compare your data online with other players to see who is the greatest hero of all. Furthermore, your Achievements are visible for all to see within your very own Adventurer’s Tavern, and the highest scores for each of your heroes are ranked on the worldwide leaderboards!
История изменений (7.25b)
7.25b
* Series EV Keybinding for Switching Weapons is now visible in-game in Controls menu
* Series EV will now equip weapon in ItemBox into second weapon-slot if none is available
* Series EV Proton Beam Damage Increased by 33% in NM, Effective Life Increased by 40%
* Series EV Potential Build-Beam crash eliminated
* Karathiki Competitive Tower Defense: Crystal Cores never heal, and Ogre Rush Ogre-Difficulty increased, and fixed an area that had a collision issue
* Updated DDDK to 7.25b

7.25
* Added New Hero: Series Ev (Premium Content)
* Added New Challenge: Karathiki Competitive Tower Defense (Premium Content, Part of Karathiki Jungle Pack)
* Apprentice Mana Bomb damage exponential ramp buffed, on the high-end can do about 10x damage than previously
* Karathiki Pure Strategy now supports 6 players
* Friendly Djinn can no longer be gas-stunned
* Added Respawning Treasure Chests to Frostdale PvP Maps
* Reduced "Rumble in the Jungle" to 12 waves
* VDay enemies much more likely to follow the player
* Improved player networked movement quality in PvP game
* Join-Requirement Minimum Level Setting is now controller-friendly, as is the Show Shops/Show Games button
* Griffon Pet projectile now deals splash damage
* Healing-plus-Damaging Pets (such as Monkey and Goblin Cupid) will favor Healing if a Heal-Target is below 50% Health
* Fixed Wyvern pathfinding on Karathiki, Fixed spawn locations on Karathiki (they're indoors now), Fixed inappropriate build locations on Karathiki, Fixed Bowling Balls breaking on the floor of parts of Karathiki
* Fixed a case where players would get "Failed to Create Game" message when attempting to Host an Online game
* 10% Buff to Trap Damage in Nightmare
* When multiple Guardians of the same type are buffing a Defense, the stronger buff will now always take effect. (previously, it was whichever Guardian got there first)
* Pets no longer can roll-over to "1 mana" resale value

7.24
* Added Karathiki Jungle 6-Player Tower Defense "Bonus Campaign" Map & Challenge Mission, along with respective rewards, Costume, & Pet!
* Added Minimum Level Requirement Option for Hosts to set on their games (and saves as a User Option), and the games won't even show up for players below that minimum level. Down with kicking!

(unversioned hotfix)
* Fixed keyboard input when using gamepad on various editboxes/chatbox
* Reduced movie volume to be more on-par with the rest of the game's volume
* Fixed mouse-lock in windowed mode, now you can move mouse off window when in a UI

* Host-Game "naming" popup box now accepts gamepad input.
* Fixed case where using chase camera, players would sometimes turn around if a target got between the player and the camera.
* Djinn are now considered higher-priority target for ALL Towers when they are desummoning.
* Fixed case where Wyverns were invulnerable for a bit too long after spawning.
* Improved OMF Djinn Spawn Timings
* Fixed Holiday Mission Mana Token physics
* Eliminated remaining Djinn fleeing case
* Changed all Player Weapon Projectiles to be spawned locally, resulting in mega latency and bandwidth reduction
* Healing-plus-Attacking Pets (Goblin Cupid, Monkey) now favor Attacking over Healing, if there's a valid enemy target

7.23
* Added Drag & Drop Trading: when you open the Trade Window with the Item Box now, they will display side-by-side and you can drag items back & forth to add or remove them from a Trade
* Gamepad navigation of folders now works properly in player shops
* Portal Gun & TF2 Familiars now given to Mac game owners
* Djinn reduced by ~50% in all Survival Waves, and Survival Djinn spawners time spaced out more evenly
* Fixed cases where War of Djinn could get stuck
* Djinn can no longer multi-buff a mob (generally they couldn't, but certain levels were erroneously allowing this)
* Projectile Towers are now biased towards attacking Djinn that are currently desummoning them
* Limited number of simultaneous Djinn based on players, so 4 in one-player, 6 in two-player, 8 in 3-player, and 10 in 4-player
* Fixed >4P case where no Djinn
* Fixed bug that was unintentionally generating rewards at the Transcendent level

7.22
* Mac: Configuration Tool keybindings now save properly
* Added "Lucky Community Costume Pack" outfits!
* Added Djinn Arrival Notification
* Genie King Boss attacks no longer damage Eternia Crystals
* Gas Traps can now stun Djinn
* Djinn fleeing behavior further adjusted to make them more melee-attackable
* Reduced Djinn spawn by approx 40% throughout NM Survival (beyond-Campaign) waves
* Djinn Spell-Casting Interruption reduced from 15% of HP to 7.5% of HP
* Ranged Towers Prioritized to Target Djinn over ground-based units
* Eliminated Djinn spawns from Pure Strat mode
* Fixed a case where the PC game would hang if you shut it down by clicking the (X) button while in an online game

7.21
* Zamira Gear drop quality increased
* Glitterhelm MF respawn bug fixed
* Djinn no longer flee or move away from you when attacked, and they also have a reduced de-summon range, and take longer to de-summon, and are weaker generally
* Higher XP ramp to reach 78 (was lower than intended)
* Fixed graphical glitch on Oasis MF
* Transcendent drop quality potential buffed (Transcendent items can become a bit better)
* Djinn fleeing behavior adjusted

7.20
* Added a super-secret awesome reward for those who earn "Transcendent Challenge Champion"
* Buffed Apprentice Exponential Damage Ramps on Lightning Tower and Magic Missile Tower by ~20%
* Editbox for specifying the Item Costs in the Player Shop now displays numerical commas
* Binding chat key to alphanumeric button no longer interferes with EditBox inputs
* You can now browse into and out-of Item Box/Player Shop folders properly with Gamepad control (though you can not create them with Gamepad control, yet)
* "Hardcore" mode now yields a 30% XP wave-completion earnings boost, regardless of difficulty setting
* Added "Pro" Item Upgrade Mode, where you can simply click an item stat directly to immediately invest all needed funds and upgrade the item rapidly.
* Hardcore Mode is now accessible on all Challenges, and gives better reward items (on Campaign and Challenges) than non-Hardcore
* Nightmare Challenges now also give Insane Achievements
* Spike Blockade width increased by 15%
* Level cap raised to 78, along with new Items and Item Qualities
* Controller users can now press "Y" to export data to Local/Open mode
* Eternia Shards 2 Pack + Hero Outfit
* 5 new Achievements + Trophies
* Cross-platform steamplay with Mac
* Fixed issue where Traps would become weaker in various ways if you died in Hardcore mode and your player character disappeared. Also fixes Upgrade Detonation Count decreasing issue with Traps after the player was destroyed (where Upgrading could result in a Det Count decrease).
* Fixed issue where alphabetical keybinding for Chat would result in inability to use that key in edit boxes
* Increased NM Crystal HP by 40%
* Clients can now see the Host's selected mission name of a mission they don't own
* Harpoon Turrets now incorporate target leading into their aiming, making them MUCH more effective against Wyverns and also fast-moving enemies
* Buffed Nightmare Damage Pets by 12%

7.18b
* Battle Royale: 2 points awarded for Player kills, 1 point loss for death-by-monster. Made Demon in this map only attack 60% as often. Reduced number of kills required for Insane and NM victories.
* Increased PvP Players HP by NM multiplier on all difficulties
* Fixed an issue where players couldn't see the names DLC maps selected in other people's Taverns if they didn't own the content.
* Added missing songs to the Tavern jukebox
* Updated DDDK to 7.18b, including new precompiled shaders.

7.18
* Added "Battle Royale" Event content...
* Switched TrendyNet encryption API to use custom libraries, not Win32 cryptography. Should resolve the few remaining cases of people unable to connect to TrendyNet due to crypto failure.
* Added support for Mac crossplatform-play
* Reduced Spider Web toss range by 33% (confirming there was no change to spider webs to make them tougher, but this should make them better to deal with in any case)
* Made "Default" color template for costumes re-select that costume's default colors
* Fixed misc Apprentice Projectile variants to not be weaker than Apprentice's standard projectiles
* Player Shops no longer allow selling items > 150 million if it will exceed the 2 billion mana bank limit
* Buffed NM DPS pets by 10%
* CTF PvP maps now also available in "Open" mode

7.17e
* Barbarian gets HP boost in PvP like other Hero Classes now
* 45% HP boost to all Heroes in NM (except Squire, Countess, and Barb, -- they're equalized with the others now)
* Defense Boost (1.65x) and Hero Boost Healing (4x) buffed for NM
* 10% Resistances effectiveness buff to NM
* Fixed bug with homing projectiles not homing (Spider Webs, Dragon Fireballs, etc)
* Mistymire Survival restored to 30 waves (was an error)
* 5% buff to Mix Mode item Quality
* DDDK Updated to 7.17e including example "Assault" map (Tree of Life Assault)

7.17d
* Fixed Harpoons spawn height offset which caused them to sail over the heads of short enemies
* Fixed Mix Mode Wyvern spawns on Mistymire
* Fixed DDDK Total Conversion cooking/launching (DDDK upgraded to 7.16d)

7.17c
* Harpoon Projectile Collision Height restored to previous value
* Fix for bug where Tutorial was forcing "Nightmare" scaling values on Healths and Damages

7.17b
* Countess "Queen of Hearts" outfit no longer has a faster attack speed than default Countess outfit
* All Projectile Target leading has been improved to incorporate Z-height changes into its leading calculations (e.g. on stairs/ramps)
* All Towers except Deadly Striker now do line-of-sight tracking/targeting checks, no more tracking/shooting into walls (yay for Harpoons)
* Increased Harpoon Turret Projectile Speed by 33%, and made Harpoon Turret turn 15% faster
* Nightmare Mix Mode now works properly with randomized enemy types. Increased Mix Mode item drop quality slightly to compensate for the potential difficulty increase.
* Healing Pets no longer get healing-amount affected by Hero Damage status effects
* Sky O' Love DU's increased from 80 to 90, map graphics have been better optimized for low-end machines, and completing the map on NM now gives you the non-Mythical Achievement as well
* Fixed DefendersStore.com issue where Cupid Pet would break Sync-All functionality

7.17
* Added free "Etherian Festival of Love" Event content!
* Pets can now have variable growth rates -- when they're born, a new Pet will determine how much it grows as you level it up. Some Pets will never get very large, and others may get quite huge. There's only one way to find out... level them up!
* Added more music tracks to the Tavern jukebox, because we luv u

7.16c
* Buffed Trap Damage by 25% in NM
* Barbarian's Turtle Stance now makes him immune to web projectiles and other stunning attacks, but disabled in Assault
* Reduced Retribution damage by 12% more
* Reduced Disc Thrower piercing number from 5 to 4
* Increased Phoenix Gun piercing from 4 to 6
* Increased Bone Bow piercing from 1 to 4
* Increased Hunter's Bow piercing from 1 to 5
* Increased Blunderbuss piercing from 1 to 8
* Reduced NM pet DPS by 40%, and unicorn by 50% specifically
* Fairies boosted in NM by a total of 5x, previously was 2.5x
* Added message to TNet indicating if login failure occurred because you're banned
* Buffed Healing Auras in NM by 20%, reduced DU by 1
* 50% nerf to Destructiod Robot in NM to bring it in line with other pets

7.16b

*Fixed the issue where the Barbarian's left-handed weapon was inverted
*Reduction in time on Assault map 1 by 25 seconds on nightmare and added some more defenses in weaker areas
*Reduction in time on assault map 3 by 40 seconds on nightmare
*Reduced retribution rate-of-fire by 30% and damage reduced by 25%
*45% increase in Barbarian HP on Nightmare, in line with Squire's increase
*20% exponential reduction in sale-price of extremely-high-Damage weapons, to prevent sale-price roll-over
*Fixed nightmare Squire HP incorrect value on pause screen
*Fixed bug where players were making profit from leveling any weapon
*Added Barbarian combo by holding both mouse buttons
*Reduced visual effects on Snowball launcher
*Darkness Traps now affect Ogres with immunity removal and now cost 3 DUs
*Remove-from-shop can no longer be used to exceed item box size
*When pulling up "More Info" in the Heroes section of the Post game board, the Hide info button has a XBOX right stick icon next to it -- fixed
*Scaled down stat speed-boost in NM assault by 40%
*Fairy and Healing Aura 2.5x as effective in NM
*Normal Damage Pets are 15x as effective in NM
*Elemental Pets are 1.5x as effective overall, and Melee Pets are 1.25x as effective in overall, both changes are NM only.
*Imps are 4x as effective in NM
*Animus/Ponies are 12x as effective in NM
*Pets don't attack practice dummies during combat anymore.
*Fixed issue where Mobs would still target Barbarian on pure strategy mode
*Fixed issue where the Defense Active-Hero Bonus wouldn't re-associate if Hero had left-game and re-added in splitscreen

7.16a
*Barbarian: Fixed an issue where left-handed weapons would sometimes miss
*Barbarian: Fixed an issue where players were able to add points into Defenses/Abilities they hadn't yet unlocked
*Barbarian: The Leap Ability will no longer allow you to jump away from an enemy
*Zoom in/zoom out now works when bound to the keyboard
*Items bought from shops should now appear in your Item Box without having to restart the game
*Added In-Tavern trophies for Mythical Defender, Hardcore Mythical Defender, Dungeon Raider, Mythical Dungeon Raider, Jingled All the Way, Portal Defender, Mythical Portal Defender, Eternia Shard Recovered: Purple, and Nightmare Eternia Shard Recovered: Purple
*Fixed an issue with deleted folders reappearing/not showing items from deleted folders
*Fixed an issue where dropped gear was changing into other gear/pets
*Fixed a bug where players were able to climb walls with the Outlander outfit
*Made Nightmare Assaults use Hero Speed stat boost, albeit at a lower rate than non-Nightmare Assault
*Fixed a collision issue on Etherian Mines Assault that was making it difficult for players to jump back to the mineshaft around the second enemy core
*Fixed an issue where players with a colon in their name were unable to host game and their name would appear as PlayerXXXXXX when joining other player's games
*Fixed an issue where players were unable to join AFK shops due to having the DLC
*Fixed a bug where AFK Shops that had a DLC level selected you didn't own would not list

7.16
* Added "Assault Mission Pack" premium content, free for owners of Eternia Shards Complete Pack
* Added "Barbarian Hero Class" premium content
* Added "Hardcore Mythical Defender", "Dungeon Raider", and "Mythical Dungeon Raider" Accomplishments & Steam Achievements
* Added one-button "Sync All Items to DefenderStore.com", and no longer pops up Steam Overlay after you login to the site!
* Hardcore mission completions now save and are visible in your completion stats

* Fix for network bandwidth issue involving high-attack-rate projectile towers: tower projectiles are now locally spawned and locally-calculated client-side, completely elminating their bandwidth cost.
* Spider Webbing no longer stacks on players -- you can only be webbed once-at-a-time
* 'Group Hug' Achievement can now optionally be earned using the corresponding Gender-Swapped Heroes
* Fixed bug where Squire's Blood Rage damage resistance calculation was inverted, erroneously making him take MORE damage as the Blood Rage stat was level updated. This is resolved, and now e.g. 1800 point Blood Rage will cut incoming damage by about 50%, enabling better Squire tanking especially on the high-end.

* Added "Q" key to toggle "Front View" mode where you can view the front of your character and rotate around them for tasty pics
* Added "H" key to Toggle HUD visibility
* Added Item-Box/Hero-Shop "Folder" support (+ Subfolders too)
* Added Item Drag-&-Drop support (Drag off Hero Inventory to drop, Drop onto buttons to activate that button's action on the item, etc)
* Made Hardcore mode available in all Difficulty settings
* Resolved UMF Ogre pathing stuckage case
* Added 'Mythical Defender' reward! 'Outlander' costume with special ability
* Reduced Healing Ramp Cost by 20% (less Healing Cost per HP increase), and reduced Healing Cost by a straight 40% in NM
* Darkness Trap now strips mobs of elemental immunity, and reduced DU cost to 5
* Player Shop Maximum Item Sale Cost is now correctly 200,000,000 (the UI was previously erroneously limiting the number to 8 digits, preventing reaching this maximum)
* Added UI Option to disable controller rumble feedback
* Fixed the cost of upgrading "Halloween Spooktacular!" items, now is the same as other equivalent items
* Fixed another kind of 'Return-To-Tavern-Crash' (perhaps the last)
* Buffed Squire Circular Slice damage ramp by 15%, Reduced its cooldown by 1 second, and increased its animation speed by 25%
* All Squire Towers HP buffed by 60% in NM, Harpoon Turret rotate speed increased by 40%
* Eliminated Speed Boosts in NM Assaults

*Apprentice Towers Exponential Damage Ramp reduced by 15%
*All-around 5% nerf to Hero Damage on NM (This is the reason why people think that Squire Melee Weapons swing slower on NM.)
*Reduced all Speed-of-Projectile Bonuses on NM around 80%
*Reduced Apprentice Guardian damage by 25 percent
*15 percent hard cap to Monk Ensnare auras
*Squire health buff on NM

7.15a
* Apprentice Guardians can now generate properly high Tower Boosting stat like the other Guardians
* Increased Nightmare resistance scale back to 50% (sorry about that guys!)
* Increased Aura range Nightmare scale from 60% to 70%
* "Hardcore Mode" option no longer shows up in Challenges, where it has no effect
* Deeper Well Practice Dummies no longer targeted by Towers
* Search Filter 0-80 level range now shows up

7.15
* Added optional Hardcore Nightmare Mode, no respawns allowed during Combat phase (but you don't lose until your core is destroyed). Yields slightly better loot & more XP than regular Nightmare Mode, and later further rewards.
* Reduced Nightmare Player Resistance Multiplier from 50% to 40%
* Fixed Enemy stuck-case on UMF South Door Spawn Area
* Added two training dummies to Deeper Well for NM DPS testing
* Fixed a return-to-tavern crash bug (THE return-to-tavern crash bug?)
* Double respawn wait-time in nightmare
* 40% reduction on Trap/Aura effective range on Nightmare
* Increased Nightmare wyvern flight speed by 40%
* Fixed nightmare health swapping bug
* Fixed Search Filter mission list button-disappearing bug
* Fixed bug where search filters were erroneously applied to AFK Shops and Invites
* Fixed mobile data importing bug
* Fixed bug where full-set armor bonus sometimes wasn't immediately applied upon picking up an armor
* Imp/Engy repairs now scale up with the current mode's Tower HP -- so they'll be much more effective on Nightmare.
* Added the ability (default + and - buttons) for trappers and aura-users to scale the size of the trap/aura they're placing down
* Zamira Armor "Level 94" requirement fixed, retroactively (is now 74)
* nightmare healing aura back at 100% effectiveness
* nightmare reduced HP scaling (and player incoming damage) by 37% to make Fairies and Healing Auras more effective
* fix for enemies timing-out / jumping around when no target
* fix for ogres ignoring blockades that they're running into
* Hero Level Search Filter now goes up to 80 -- not yet fixed, known issue will be resolved in later hotfix.

7.14b
* Etherian Holiday Extravaganza: Now notified of Defense removal before Boss, and time before Boss is now dependent on number of players (1 player gets 60 seconds for example, while 4P gets 20 seconds)
* Reduced overall Nightmare enemy damage onto players by 20%, and UMF2 damage in particular onto players by an another 33%
* Remaining UMF2 mob stuckage fixes
* A fix for null-material crashes, timing-related. Maybe be the source of various return-to-tavern crashes
* Disappearing xmas weapons fix
* Xmas present mana now can go over the soft (200 million) mana bank limit, and now you're not given xmas presents until you have completed all core Campaign maps (on any difficulty), to avoid unbalancing people's early games
* Spiders can now be ensnared
* DDDK updated to 7.14 & now development exe uses alternate save data to avoid messing your regular saves when developing
* Hero Button-Icon Health values are now accurate for Nightmare
* Holiday Extravaganza time-limits increased for 3P and 4P on Easy-through-Hard difficulties
* Nightmare player-resistance multiplier set to 50% (up from 40%)

7.14a
* Fixed Zero-Damage Traps on Nightmare
* Further reduced Equipment investment costs
* Further increased quality of low-wave Nightmare Loot Drops

7.14
* Hosting Pure-Strat or Survival now requires having beaten the level at LEAST at that difficulty beforehand
* Reduced UMF2 Ogre Health
* Reduced Joust Knockback on Nightmare
* No respawns allowed in combat-phase now on Nightmare UMF/UMF2

* Reduced Mythical-Loot Upgrade Cost Ramp by 40%
* Nightmare Difficulty Game-Search Filter now works
* Fixed UMF Moon-walking enemy/stuckage bug
* Uber Monster Fests Client framerate is now uncapped with <= 4 players in the game
* Mythical-class Armor can now have Armor Upgrades > 25% damage reduction, but beyond 25% upgrades of such defensive stats are only granted every 10th level -- very useful for beefing up your resistances on Nightmare to climb up to maximum resistance

* Added "Etherian Holiday Extravaganza!" Event
* Made Repair Time on High-HP Defenses take much less time
* Self-Healing Cost & Time on Nightmare now matches the other difficulty modes

* Made "Mythical" Quality Full-Armor Sets yield 30% Full-Set bonus as opposed to regular Qualities' 25% bonus, Mythical Armors now can only get full-set bonus with other Mythical Armors of the same time

* Incoming Damage-Knockback is now reduced as an exponential factor of Armor Resistance
* Buffed all Nightmare Challenge reward qualities by 80%
* All Mythical-class Pets (Level Requirement 74) now do damage which scales with Hero Damage
* Increased Shroomite Pet slow-speed enemy debuff time by 50%

* Made Nightmare Mode drop better loot even at the lower waves (Wave 1 Deeper Well Nightmare is now pretty much equivalent to Wave 14 Insane Glitter etc), & Nightmare Campaign generally drop better loot
* Made Nightmare Survival & Mix High-Waves Drop Loot on Par with Nightmare UMF
* Made Nightmare Survival & Mix have more Ogres depending on the Wave number

7.13c
* Cut Nightmare Spider HP by 33%
* Cut Spider Damage to Towers by 40%
* Cut Spider Webbing Entrapment Time on Heroes by 60% (a bug was actually making it much longer than it should have been for radial entrapment)
* Increased Nightmare Physical Tower Damage & HP by 25%
* Fixed issue where Legendary Defender Achievement was requiring the new Achievements, is not supposed to.
* Fixed LifeStream Hollow Uber Monster Fest Enemy Stuckages
* Knockback upgrading issue fixed
* Increased Player Armor Resistance multiplier from 40% to 65% in Nightmare

7.13b
* Fixed Armor Resistances Bug
* Eliminated double-knockback momentum from elemental enemies

7.13a
All:
* Old Hero Shops are no longer wiped. E-mail [email protected] with your Steam username if you had previously suffered a wipe, and we'll get on restoring from TrendyNet backup data
* Increased XP required to go from Hero Level 70-74
* Increased non-equipment Stat point cap from 100 to 120
* Added Nightmare enemies to all boss fights
* Fixed bug with Nightmare Dragon not moving.
* Nightmare mode locking issue fixed
* Item resale values fixed
* Made XP boost service for levels > 70 only give 10% of next-Level XP

7.13
All:
* Fixed a GPU memory leak crash involving any mission with Terrain
* Possible to vendor items with a value above 100million now.

PvE:
* Added Adjustable Camera Field-Of-View Options slider
* Fixed 1-byte Stat overflow bug, and Raised maximum Per-Item Hero/Defense Stat to 360 (not a total cap, just on each individual item, up from 126)
* Changed Pet XP earnings to 100% of earned XP, up from 50%
* Fixed a Secure-Trade failure bug
* Fixed a UMF enemy-stuck area
* Added optional damage-red material flash when any object or character takes damage
* Raised Level Cap to 74
* DefenderStore.com items will now automatically remove from web listing when sold, dropped, or traded, and will switch between web Shop and web Inventory if moved between in-game Shop and Inventory respectively.
* DefenderStore.com listing name will now automatically match in-game shop name
* Damage resistance no longer reduces incoming momentum (knockback) from hits
* Moved shake-camera and step-towards-target options to the general options panel
* Made ALL Missions and Challenges have Leaderboards
* Added next/previous page buttons to the Play Statistics UI level list
* Nerfed Animus Damage by 33% (retroactive)
* Changed Piercing Shot & Piercing Spreadshot cooldown time from 1.25 seconds to 4 seconds
* TrendyNet will no longer accept connection from pre-7.13 game versions

Eternia Shards Premium DLC:
* Added Part 1 missions: Mistymire Forest, Portal Defense, LifeStream Hollow Uber MonsterFest (8-player), LifeStream Hollow PvP
* Added early-access to "Nightmare" difficulty mode for owners of the 'Eternia Shards Complete Pack' DLC, with Eternia Shard enemies featured, & corresponding level, enemy, spawn layout & boss rebalancings
* Added 5 new achievements: Mythical Defender, Portal Protector, Nightmare Portal Protector, Nightmare Eternia Shard Recovered: Purple, Eternia Shard Recovered: Purple
* Added new "Mythical" quality-level items, with a level requirement of 74

7.12e
* Fixed Steam issue where matchmaking would return only small percentage of actual games.
* 20% Buff to UMF Loot & Reward Qualities

7.12d
* Slower-and-regular swinging Melee weapons now do more damage (buffed), relative to faster swinging weapons. Faster swinging weapons themselves do not do any more damage, but have not been nerfed. For an average swinging weapon, this can be about a 22% damage buff, for a slower swinging weapon, it's more like 45%
* Turkey Hunt Costumes now in Open mode
* Fixed a return-to-tavern-crash
* Defaulted game to not use multi-threaded rendering, prevents crashes on various system configurations (you can change it back to use multi-threaded rendering for increased performance from the "Configure" option in the game launcher)
* Changed all game searches to be Worldwide
* Fixed a crash with Hosting games
* Capped all Item Hero stats at +/- 126 for the time being
* Slight Uber Monster Fest Item Buff (about 10%), and 30% Buff to the Rewards qualities.
* Re-enabled FMV's

7.12c
* Game now automatically returns to the Multiplayer Session Browser UI whenever you leave or are disconnected from a multiplayer session, convenience!
* "The Great Turkey Hunt!" mission now available in "Open" mode
* Increased all Defense Damage & HP-Life by 33% specifically on Uber Monster Fest
* Made Easy, Medium, and Hard "Uber Monster Fests" easier, enemies not as tough. Always have a constant 90 seconds Build Timer in between waves.
* Reduced Item Cost-To-Upgrade values by 20%, putting the costs at a midway point between 7.11 and 7.12

7.12b
* Fixed issue that would cause TrendyNet rollbacks!
* Wvyern Fireballs now have their max travel distance reduced by 40%, like the other Enemy Projectiles
* Tavern player capacity now dynamically expands to the currently-selected mission's player capacity (so for example if you select "Uber Monster Fest", it'll expand up to 8 players in your Tavern -- if you select CTF, it'll expand up to 16 -- if you select a regular mission, it'll go back down to 4. AFK Shops always allow 16 players in Tavern.)
* Re-Buffed Monk Hero Boost to its pre-7.12 level (beefy).
* Increased AFK Shops Mana Cap to 2,000,000,000, and those have reached their Shop Mana Cap are unable to sell anything further until some Mana is depleted.
* Fixed Deadly Striker Tower 0 Damage problem
* Fixed Uber Monster Fest No-Timer Problem with > 4 players
* Made Shop searches WorldWide
* Allowed 16 players in Shop Taverns, toggles dynamically too if you enable/disable your shop
* Made Player Shop items not buyable until a price has been set by the shop owner
* Fixed issue with melee weapons sometimes not hitting / being attached
* Reduced latency concerns in 8-player Uber MonsterFest
* Fixed the "Show Shops" button in the Multiplayer Session Browser not working
* Boosted Uber Monster Fest drop qualities 25% and increased number of reward items from 1 to 2 for the non-MVP, and from 2 to 4 for the MVP (MVP is MP-only)

7.12
* All: Monk Weapons retroactively buffed 33% Melee Damage, Monk Ranged Damage Exponential Ramp nerfed 20%, Monk Hero Boost upkeep cost increased 20%
* All: Likely fix for weapon-not-appearing-on-character issue under lossy-network conditions
* All: Redesigned the Adept animations
* All: Fixed bug where you could get someone else's Tavern dropped items in YOUR Tavern.
* All: Raised Mana Bank non-shop earnings Cap to 100,000,000
* All: Upgrading Projectile Speed now has a minimal impact on resale value.
* All: You can now hold "Alt" and click on another Hero Icon in the Hero Selection or Swapping UI to swap those two hero positions, so you can more easily organize your heroes into sets.
* All: All Chicken Pets standardized to 80 Upgrade Levels.
* All: Every slower swinging melee weapon now deals proportionally more damage! (as listed on their Damage Stat too). Is retroactive.
* All: Allowed players to create their own "Tavern Shop" with their items, set prices on those items, and then specifically list their game as an "AFK Shop" game. Added button to view the available DefendersStore.com Items along with the active "AFK Shops".
* All: Score indicator collapses the same-type labels onto each other, so if you kill 100 goblins before the score indicator has caught up, you get a "Killed 100 +100" message rather than 100 goblin kill messages. This makes the score indicator much more useful and timely
* All: Added a "Add to DefendersStore.com" button to the Item Box and Hero Shop, which enables you to post/updates your items to DefendersStore.com with one click directly from within the game! Also the Items automatically remove themselves from DefendersStore.com when they get sold from your shop!
* All: Keyboard-lockout after naming your game when using a Gamepad is fixed
* All: Countess "Joust" damage scales better (increased damage stat ramp by 20%), and another Countess "Joust" client issue fixed, and "Joust" now does scaled Weapon Elemental Damage as well. Countess "Call To Arms" radius raised and ally damage buff ramp increased 15%
* All: Players can now see sessions & join into Premium Missions that they do not own, yay!, though they can not save progress on those missions unless they own them (they can still earn items and such, just not store victory progress).
* DDDK: Total Conversions can now use custom Materials.
* All: Definitive Chicken-Pet 33% damage buff.
* PvE: Added 8-player Uber Monster Fest! (as part of New Heroes Pack. Refer to 3 points above for how multiplayer on it will work)
* PvE: Dark Elf Warrior Damage to Towers reduced by 50%, and their Targeting Desirability to Towers reduced by 40%
* PvE: Adept "Instant Upgrade" can now also be used in the Build Phase, useful for time-limited missions, and reduced the cost of "Purity Bomb" to 200 Mana. Also, Instant-Upgrade can be used beyond Upgrade Level 5 to do an Instant Repair, at a high cost of Mana.
* Increased High-End Exponential Upgrade Ramp by 33% -- this will make Super-Loot style Items get more expensive to Upgrade at higher levels, but will have negligable impact to lower-level Items.

-------------------------------------------------------------------------
OLD PATCH NOTES:

7.11b
* All: Chicken buff +33% damage, meant to be in 7.11 but didn't make it in time
* All: Electric Aura damage ramp buff 10%
* All: Fixed a Client-side "Joust" issue
* All: Fixed minor exploit involving certain upgraded items selling for more money than you put into them + original worth.
* All: Fixed Huntress Trap Upgrade Health/Damage Scaling
* PvE: Turkey Hunt: Mega Turkey can now target invisible Huntresses/Players, as all Bosses are supposed to be able to, and Added approximately 1.5 minutes wave-time to Easy and Normal Turkey Hunt, and 30 seconds to Hard
* Pve: Made super-loot ramp easier, better loot at lower waves, in Shop and Pure Strat too
* All: Fixed issue with "Remote Defense Boost" stat-boost enhancement not appearing correctly on Client-side. Also cut its Mana Consumption Cost-Over-Time by 25% (less cost to keep it going)

7.11
* All: Added 4 New Heroes for play: the Adept, the Countess, the Initiate, and the Ranger (Premium DLC)
* PvE: Added "Warping Core Challenge Pack" (Premium DLC), and added "The Great Turkey Hunt!" TrendyNet Event (Free DLC) & four new corresponding Hero costumes
* All: Increased maximum number of profile Heroes to 16.
* PvP: Changed existing CTF Map to "Hold the Flag", added new CTF map that is 2-flag base-oriented traditional Capture the Flag gameplay.
* All: Magic Staffs Knockback Max Damage Multiplier changes to 1.8 (the same as Magic Bolt Projectiles) rather than 1.5
* All: Upgraded weapons have improved resale value
* PvE: Super-Loot scaling added to all INSANE Challenges
* PvE: Shop gets restocked every 5 waves of Survival/Pure-Strat/Mix that you play, with the latest and greatest stuff.
* PvE: Super-Loot re-added to Pure Strat & Shop, at their own scaling rates
* All: Monk Electric Aura now costs 5 DU's and reduced its damage ramp by 15%, to compensate for the +50% Linear Upgrade Damage multiplier and the +33% active-hero-in-play Damage Multiplier
* All: Added Auto-Refire (hold mouse button) For Squire and Monk attacks (both Monk attacks), and Apprentice staffs (hold RMB+LMB to keep auto-refiring, hold just the LMB if you want to Charge).
* All: Hero Info UI stat point application can now be combined with the following modifier buttons: RMB removes a point, Shift with LMB/RMB adds/removes 5 points, and Ctrl with LMB/RMB adds/removes all points to a stat.
* All: Gamepad users can now set an online game name when they Host
* All: Changed Lobby Searches to be Worldwide (still ordered by distance of course). Sorry about that guys, no more region-locking!
* All: Fixed one more case of an erroneous VAC failure.
* All: Added Linear Upgrade Multiplier for Defense Upgrades -- this will linearly buff the Health and Damage of an Upgraded Defense according the following table (percents are each from the base value). HP: 1st Upgrade +20%, 2nd Upgrade +40%, 3rd Upgrade +60%, 4th Upgrade +80%, 5th Upgrade +100%. Damage: 1st Upgrade +10%, 2nd Upgrade +20%, 3rd Upgrade +30%, 4th Upgrade +40%, 5th Upgrade +50%.
* All: Fixed issue with Gamepad Left Trigger not correctly activating the "Invest All" button on the Equipment Info UI
* PvE: Ogre Poison Ball no longer damages Eternia Crystals
* PvE: Moved loot tables to scale several waves earlier (better loot earlier on)
* PvE: Adding Super-Loot back into PS and Shops, ramp values forthcoming...
* PvE: Limited enemy projectile flight-distances to 3000 units, to avoid long-flight stray arrows and projectiles causing game loss
* PvE: Buffed Mix Mode Loot Ramp about 20%
* PvE: Active (non-retired) Heroes boost boost the Damage output of towers they specifically summoned by 33% (indicated via a Hero Face Icon on the tower's floating HUD)
* PvE: Buffed Monk's "Defense Boost" ability Heal-Amount Ramp by 15%
* PvE: Removed the Dark Elf Warriors' 3-second Spawn Immunity
* PvE: Skeletons will no longer target or damage Eternia Crystals
* PvE: Any Hero XP earned is now also automatically applied as Investment in your equipped Pet, though at a 50% conversion rate

7.10e
* All: Fixed erroneous VAC ban warning, was timing-related.
* PvE: Made super-loots a bit more likely and increased quality ramps a bit for earlier wave quality (~20%). You'll start seeing it around Waves 9 on INSANE, and the higher you go, the better and more frequent it'll get. Note that Super-Loot will not appear in Shops or Pure Strategy yet.
* PvE: Made lowest-quality loot get deleted from the ground when exceeded, not the oldest ones.
* PvE: Eliminated the build timer on INSANE Survival & Pure Strategy Modes.

7.10d
* PvE: Fixed the loot drop quality issue, Super-Loots are back properly. Sorry about that, it was scaled to too high a wave.
* All: Fixed bug with starting mission when using Fast Menu Transitions.
* All: Fixed some localizations.

7.10c
* PvE: Further Adjusted Super-Loot likelihood to be more likely, close to 7.10
* PvE: You now get 4x loot allowed on the ground with 4 players compared to 1 player (and proportionally that for any player # in between).
* All: Added Fast Menu Transitions Option
* All: Added 60 Level Minimum to Giraffes

7.10b
* All: Added better error messaging for game-creation/joining failure messages: you'll now know when you're VAC-banned
* All: Fixed a bug with Max Mana on trades
* All: Raised Minimum Chicken Upgrade Level to 60
* All: Fixed a memory leak with VAC game server code
* PvE: Made super-loots less likely to drop -- though you can still get them just as well.

7.10

* PvE: Kills (Tower and Hero) XP is now given to all players in Coop! (Shared, but not divided)

* PvE: Big overhaul to the item generation system: item drops (chests and mobs) are now scaled differently based on difficulty and wave number, capable exceeding their previous limits, so that on the highest waves on the toughest difficulties, you're going to get items that can even beat out the challenge/boss rewards! (rarity of course still comes into play)

* PvE: Equalized the Apprentice and Squire Hero Damage ramps (exponents and multipliers) with the Monk's -- this results in an approximate 10-15% buff to the Apprentice & Squire Hero Weapon Damage Output at high-end.

* PvE: Monk Ensnare Auras now cost 3 DU's, and Electric Auras now cost 4 DU's

* All: Steam LAN play (Online->Open mode, then switch to "LAN Games" at the top) now works, confirmed!
* All: Retroactive 37% one-time nerf to Elemental Damage on pre-existing weapons, commensurate with the drop in Elemental Damage upgrade potential
* All: Raised Mana Bank to 50,000,000 to better suit the higher-quality items which can now be acquired
* All: Retroactive Chicken Upgrade -- Chickens now have a minimum of 45 Upgrade Levels and a Minimum Damage
* All: Enabled "Valve Anti Cheat" system, finally finally finally! Took a while to work through how to move to a Game-server driven system.
* All: Steam "Recent Players" list now shows up & works
* All: Fixed First Person Weapon jitters
* All: Made all Apprentice Projectiles have the same (bettter) Damage Values as his Yellow-Colored Projectiles
* PvP: Fixed Player Respawn Times on CTF

Current Patch! 7.09

7.09
* All: Fixed "Secret Room" framerate for low-end graphics specs
* All: Added optional First Person View
* All: Added option to Disable Camera Shake
* All: Added option in the Character Selection UI to export your Ranked TrendyNet Heroes into Open mode!
* All: Enabled decals (tower range indicator, traps) even on lowest-qualty graphics settings
* All: Made DefaultInput.ini match UDKInput.ini to prevent "M" and "G" bindings from disappearing when using the DDDK
* All: Fixed a selling-tower exploit
* All: Raised maximum Hero points in a particular stat to 100, with run-speed max stat rescaled to 100 as well
* All: Lowered the Elemental Damage upgrade multiplier by 20% (From 0.2 to .16), and decreased the max cap on Elemental Damage Per Upgrade from 600 to 400 (scaled)

* PvE: Reduced survival mobs by 33% more
* PVE: Increased Insane Enemy HP scalers by 33%

* PvP: Hero damages re-scaled, now Squire uber-high-end HP build is around 17k, Monk around 12K, Apprentice around 7K, Huntress around 4K
* PvP: Squire Bloodrage no longer confers any resistance benefit in PvP
* PvP: Armor Resistances reduced from 80% multiplier to 45% multiplier
* PvP: Squire Blocking resistance damage reduced by PvP resistance reduction
* PvP: Apprentice Defense Hero-Stat Ramps beefed up
* PvP: Huntress Invis no longer works against enemy Traps or Auras
* PvP: Huntress Projectile range increased by 20%
* PvP: Squire Damage ramp decreased by 33%
* PvP: Flag holder can only jump 50% as high now
* PvP: Flags dropped within air vents resets the position
* PvP: Heal Aura buffed 50% in PvP

7.08c

* Players will be able to swap heroes down to one second before combat phase starts.

* Catch em' All achievement should work as intended, anyone who is having trouble getting the achievement should drop their pets and pick them back up to obtain it.

* Shipping hooks for Total Conversions and Mods created with the Dungeon Defenders Development Kit!

7.08b

* All: Chicken Melee Attack now incorporates Hero Damage as well, and incorporates hero damage at a 20% higher ramp
* All: Sicarius damage buffed by 30% and spread area reduced by 12 degrees / 50%
* All: Grenade Launcher Range now limited in Assault / PvP
* All: End-of-mission statistics UI now draws chat messages over it
* Coop: Fixed bug with swapping heroes with less than 30s on the timer
* Coop: Made Survival Enemy Difficulty Ramp easier (but still harder than it was originally)

* PvP: Electric Aura Damage Reduced, Strength Drain Reduced, and all Aura Life Energy lowered
* PvP: Squire Bloodrage Run Speed increased
* PvP: Invisible Huntresses now can be affected by Auras
* PvP: Hero Damage down, Hero HP up
* PvP: Fixed some important latency and bandwidth issues for 16 players
* PvP: Heroes clothings now take on the color of their team

7.08
* Added all modding tools, Editor, source code, and art assets as optional DLC. This can be used to make Mods (new maps, content for the base game, compatible with base game in Open mode + automatically downloaded to new users), AND Total Conversions (complete reworking of the game that changes or rewrites core functionality as you see fit, requires direct installation of Total Conversion files). Want to add something to DunDef? Submit your changes / additions to us for inclusion into the Official game! Want to make your own game with the Dungeon Defenders code and content, package it up and distribute it for your benefit? Go ahead and design it as you see fit!

* Added 16-player PvP CTF Pre-Alpha Season Pass "Frostdale Village" DLC support ( http://www.youtube.com/watch?feature...&v=PrqkhO2S3s8 ). Oh what fun!!

* Fixed return-to-tavern crash / map-transition crash

* Fixed glitch where you could get "Unlocked New Mission / Costume" messages on every startup unless you did a local save

* Kobolds should no longer ever phase through blockades

* Raised cap on Monk weapon Ranged Damage stat per upgrade to 85

* Added Insta-Invest button to immediately dump in as much Mana as you can for the next Upgrade level

* Fixed bug where User Interface debug info could appear on-screen by pressing some obscure key combination

* Chain Lightning Tower now immediately retargets to new enemies after killing an enemy. Also its Attack Duration Ramp has been increased by 40%, now you get much longer-hitting lighting towers, and Lightning Tower AOE including max number of chains increased by 10%, and its Max Chain Length increased by 33%

* Uber-Chicken Pet's Damage now scales with Hero Damage and has a reasonable impact AoE, making it a fantastic boast-worthy reward for any Legendary Defender

* Fixed issue where Costumes would sometimes not be unlocked when completing Halloween Spooktacular!

* Fixed issue where DarkBot and Spanky pets weren't counting towards the "Gotta Catch Em All!" Achievement. If you already have those Pets, with this update you will simply need to drop those Pets from your Item Box or Hero, and pick them up or store them again, in order to have them count towards the Achievement.

* Fixed Ogres occasionally getting stuck in creep rooms on Glitterhelm

* Chicken Pet can no longer have poor number of upgrade levels

* Added simplified Monk Auras for low-quality graphics modes

* Enabled Guardians to boost multiple nearby Defenses! This is a new, upgradeable stat on all Guardians (only upgrades once every 10 levels so you need to be packing a high-level Guardian to get the most out of it). Increased Guardian boost-amount exponents by 100% so their Boost-stat value will have more of an effect as well. Enjoy it, it makes Guardians an incredibly powerful buff especially when used in team groupings!

* Enabled VAC (Valve Anti Cheat tech) in online game sessions. Will not only trigger a TNet ban, but also a Steam online session perma-ban for DunDef.

* Auto-lock items picked up from tavern floors

* Reduced enemy ramp by over 60% for Survival Enemies (so a much quicker affair now), but now the Survival/Pure-Strat difficulty ramp vastly increased once you get past Wave 10. Moved Giraffe Pet earning to Wave 25 survival.

* Reduced Van Wolf Damage by 40% more, and Sic damage by 30%, was too OP for what it took to earn them.

* Added lock on Swap characters to the last 3 seconds in the build phase.

7.07
* Added links to view Patch Notes and DunDef Digest from within the TrendyNet login screen

* Opened Halloween Spooktacular content to "Open" mode a couple days early

* You can now Pause an online game (private or public) as long as there are no other network players in it. When someone joins, it'll unpause. If you want permanent pause on a private game, hide your game via the pause menu (more robust functionality will be forthcoming)

* Fixed potential TrendyNet rollback and client-side-connection issue (client-side changes)

* Altered dropped-item rarity calculation slightly, so you'll now see some of the rare loot (rare weapon variants etc) occasionally drop on the more challenging difficulties

* Squire fixes: Attack Rate now scales correctly on Harpoon & Bowling Ball Towers, now can fire multiple times per second etc. Harpoon projectile flight speed increased by 20%. Bowling Ball Projectiles velocity-loss/expiration time fixed so that they can travel as far as the tower's Attack Range. Harpoon & Bowling Ball Towers Damage Ramp increased by 10%. Harpoon Turrets now prioritize air targets higher than ground targets. Boosted Damage Ramp on Spike Blockade by 25%. Reduced Bouncy Blockade HP by 15%

* Apprentice mini-nerf: Magic Missile, Fireball, and Striker Tower Attack Rate Ramp reduced by 10%

* Low-End Genie will grant about 30% more Mana

* Reduced Imp Mana Cost to Repair by 45%

7.06b
Squire
* Increased Squire Tower DPS by 30% from 7.06 (sorry about the over-nerf folks -- some reduction was necessary but that was too much)
* Increased Squire Harpoon, Bowling Ball, & Slicer HP ramps by 25%
* Slice & Dice Tower Z-check will only ignore stuff well above it, not below it (so it'll once again chop goblins and such approaching from below)
* Spike Blockades HP ramp reduced by about 15%

Huntress
* Increased Huntress Piercing Shot Damage Ramp by 15%

Apprentice
* Increased DST (Death Strike) Attack Rate Ramp by 10%
* Increased Lightning Tower AOE Ramp by 15%
* Increased Fireball Tower splash radius 33% and 25% projectile flight-speed increase
* Implemented exponential falloff to Mage Staff Knockback radius to prevent overlage values
* Magic Blockades HP ramp reduced by about 10%

Monk
* Increased Monk Electric & Ensnare Aura Longevity by 15%

Fixed
* Fixed Private Match joining bug.
* All Elemental Towers & Traps & Auras will no longer trigger/target on enemies that are of that element type
* Increased repair speed vs Tower HP (higher HP towers will now repair significantly faster than before, as exponential falloff is applied to the repair time)
* Fixed bug where Auras weren't reporting Summoned to the status text area

NPC
* Reduced Kobold explosion AoE to pre-7.06 value
* Beefed up Ogre's HP in singleplayer by 40%

Spooktacular!
* Make Spooktacular a teensy bit more difficult: more simultaneous enemies and a slightly tougher enemy ramp. On the other hand, made Spooktacular loot drops (not rewards) better and more rare.

UI
* More dropped items are allowed on the ground proportional to how many players are in the game

Achievement
* You are now given the tutorial achievement in Ranked mode (again), so that you can progress towards Legendary Defender

7.06
Spooktacular
* Rebalanced/redesigned Spooktacular spawns and added Leaderboard & Stats collection - Thanks Tsuda!
* Made Spooktacular skins unlockable by beating Spooktacular on hard, though second set of weapons remain Insane-only
* Fixed various Spooktacular mission bugs
* Make costume unlock requirements clear in the costume selection

Bug Fix
* Fixed potential double-upgrade bug with superfast mouseclicks
* Fixed bug in algorithm to determine gear stat allocations, that was making high-end gear less likely to have Defense Damage and Defense AoE stats.

Monk
* Reduced Energy Drain rates on Electric and Ensnare Monk Auras

Squire
* 20% increase to Spike Blockade HP & its exponential HP ramp
* 30% better exponential damage ramp on Squire Circular Slice
* Slice and Dice Tower no longer has such a vertical sweep to be effective against enemies above it
* Nerfed Bowling Ball & Harpoon Turrets a bit more: bowling ball & harpoon damages reduced by about 33%, attack rate reduced by about 25%, bowling ball projectiles now limited to 6 hits before breaking, harpoon projectiles now limited to 12 hits before breaking.
* Fixed bug where Squire would turn around when entering block in Chase Cam

Apprentice
* Increased speed of Apprentice Staff "knockback" animation by 40%, and increased its maximum (fully charged) damage output by 50%

Huntress
* Huntress Ability 'Piercing Shot' about 30%

Pets
* Pets will now attack one of the Practice Dummies in the Tavern so you can check your Pet DPS
* 40% reduction on Imp/Engy repair costs
* Made Genie pet's "Grant Mana Bonus" upgradeable, and made him grant more Mana proportionate to how much its "Grant Mana Bonus" is upgraded
* Fixed problem with Familiar attack rate being effectively capped (there was indeed a bug with this), and renamed the Familiar Attack Rate stat to "Attack Speed Bonus". Now high-Attack-Rate familars are way, way, way more effective.

UI
* Added button (Default "G") to remote-activate your Eternia Crystal so you can begin the Combat phase from wherever you are
* Removed Non-Infinite Build Time Option for Easy, Medium, Hard
* Added Pause menu option to "Lock" game, which delists the game and prevents anyone else from joining it. Useful for turning public match into a private match, or making a private match totally unjoinable even by your friends.
* Moved bonus-item crates back into the main section of the Ranked Tavern, out from the Secret Room
* Added "Drop All Mana" key, default "M" key, and keybinding added to configuration tool
* Fixed chatbox getting stuck during level transitions
* Allowed mission unlocking at the mission selection screen
* Made practice dummies average DPS over 5 seconds for a more accurate reading
* Reduced self-heal mana cost ramp (cheaper to heal at high HP's now)

NPC
* Increased Insane/Post-Insane Kobold Damage by 20% and Kobold Explosion Damage radius by 20%

Items
* Nerfed Spooktacular "Van Wolfstein" weapon about 40%

7.05C
Fixed bug with Halloween weapons not saving properly.

7.05B
Fixed bug with super Defense Attack Rate points being added.

7.05 Patch Notes:
* Added Halloween Spooktacular Event Content! Tons of New Costumes, New Mission, New Items & Weapons!
* Raised Mana Bank limit to 30 million
* Added VSync and One-Threaded-Renderer Options to the Configuration Tool
* Fixed 50% of all reported crash types
* Improved Apprentice Defense Attack Rate ramp further, now you gain major Attack Rate DPS benefits well into the 100's of Attack Rate points
* Chat-box now won't auto-close when opened if bound to 'Enter'
* Items that are locked in your Item Box now stay locked when equipped to your hero
* Fixed minor potential exploits
* Chat History ("Console") Key can now be set in the Configuration Tool
* Animus projectile will now pierce environmnet, and has better damage ramp.
* "Heal-Self" Spell now takes more time proportionate to what your Maximum Health is.
* Made "Enrage Aura" have a longer lifespan, more effective, and cost 1 less DU
* Reduced Bloodrage Speed benefit, and Increased Bloodrage Mana cost-over-time
* Fixed Magic Blockades not properly stealing the Element of Archers or Wyverns
* Push-To-Talk option no longer disables itself between games
* Map Loot icons now appear during the Combat Phase, not just the Build Phase
* Equipment rating calculation now factors in potential upgrade levels (i.e. lower-end equipment with sufficient upgrade levels is compared evenly with upgraded equipment)
* Added 60 more Item Box spaces
* Console (Chat History) keybinding can now be set in the Configuration Tool

7.04 Patch Notes:
* Persona names with non-ASCII characters can now connect to TrendyNet! (Korean names, etc)
* Fixed special characters "\", "/", "
ДЛС в комплекте
Комплект предзаказа (6 DLC)
- The Aperture Science Handheld Portal Device (Переносное устройство для создания порталов для класса «Охотница». Постоянно потребляющее энергию, это устройство позволяет его обладателю открывать порталы из одного места в другое, что позволяет расширить диапазон ловушек, быстро телепортироваться или сбить с толку врагов)
- Four Team Fortress 2 Familiars
(Пулеметчик: Использует свою Гатлинг-пушку для расстрела врагов издалека.
Инженер: Ремонтирует соседние башни, когда вы атакуете.
Медик: Лечит группу ближайших союзников во время боя.
Поджигатель: Использует огнемет для поджога ваших врагов.)
- Nagi Pet (Бонусный пет)
- Archimedes Pet (Бонусный пет)
- Argo Pet (Бонусный пет)
- Mephisto Pet (Бонусный пет)
Dungeon Defenders - Etherian Holiday Extravaganza
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Проведите зимние каникулы в Этерии, где сейчас Этерийская Праздничная Экстраваганза!

Мега-Снеговик и его злобные миньоны пытаются остановить Санту, чтобы не было радости в землях Этерии на этих праздниках. Санте одному с ситуацией не справиться - он призывает на помощь вас, чтобы защитить подарки! Но только защитой подарков дело не ограничится... когда Мега-Снеговик разожрется как следует, то лишь коллективные усилия группы героев помогут остановить этот рождественский кошмар!

DLC "Этерийская Праздничная Экстраваганза" включает в себя:
- Соревновательная миссия Этерийской Праздничной Экстраваганзы
- Босс, Мега-Снеговик!
- 4 новых с иголочки, мощных, праздничных видов оружия
- 4 открываемых модели персонажей
Ученик - Санта-Клаус
Оруженосец - Миссис Санта Сквайр
Охотница - Маленькая Помощница Санты
Монах - Олененок Рудольф
Dungeon Defenders - Quest for the Lost Eternia Shards Part 1
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Now that your Dungeon’s been defended, prepare to venture outside into the realms of Etheria in The Quest for the Lost Eternia Shards! Explore the Mistymire forest to recover the Purple Eternia Shard, and experience 4 all new missions, story cinematics, enemies, and more:

- The Quest for the Lost Eternia Shards: Part 1 Campaign Mission
- Portal Defense Challenge Mission
- Lifestream Hollow Uber Monster Fest Challenge Mission
- Lifestream Hollow PvP Battleground
- Spiderling Enemy
- Queen Spider Boss
- 10 ALL NEW Weapons
- New “Mythical” Quality Loot Drops
- New Shroomite Familiar
- Unique Ranger Outfit

Purchase all 4 DLCs when they are released to unlock extra content as well as Nightmare Mode; an even harder difficulty rewarding new loot and incorporating all of the released enemies throughout the core-campaign. Early access to Nightmare mode is only for people who purchase the complete pack.
Dungeon Defenders The Great Turkey Hunt! Mission & Costumes
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Отпразднуйте День Благодарения в Этерии с «Великой охотой на индеек» на TrendyNet!

Охотьтесь на неисчислимые полчища индеек ради вкуснейшего мяса... но будьте осторожны! Воины Темных эльфов, которые отдадут все ради жизни и безопасности индюшек, а также гигантский босс «Мега-Индейка» будут серьезнейшим испытанием даже для сильнейших героев!

Если вы одержите победу, вам достанется новенький набор Праздничной одежды для ваших Героев. Так что вставайте из-за стола, и вперед, ЗА ИНДЕЙКАМИ!

- Испытание «Великая охота на индеек»
- Босс «Мега-Индейка»
- Четыре разблокируемых костюма для персонажей:
Ученик — Переселенец
Оруженосец — Костюм индюшки
Охотница — Царица полей
Монах — Конкистадор
Dungeon Defenders Warping Core Challenge Mission Pack
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Ready for even more of a challenge? This Dungeon Defenders Challenge pack contains 4 new warping core missions for you to tackle with your friends as well as unique loot that can only be obtained by beating these missions!

Warping Core Challenges are on:
- Royal Gardens
- Endless Spires
- Castle Armory
- Hall of Court
Dungeon Defenders New Heroes DLC
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Want 4 new Dungeon Defenders Hero Classes? Want a chance to play all 8 at a time in the new 8-player PvE Uber Monster Fest Challenge mission? Well get ready. This pack contains gender-swapped versions of the main characters, equipped with all new abilities, stat ramps, and more:

- The Initiate
A student of the mountain monasteries, the Initiate has joined her counterpart to discover the truth behind her master's demise. While her time in the mountains may have decreased her endurance, her increased spell-casting and movement speeds coupled with powerful radial abilities make her a strong ally. Her Enemy Drain ability allows her to debuff all nearby foes and her Remote Defense Boost ability buffs the defenses of any nearby allies. She will not give up until she discovers the truth behind her master’s disappearance and avenges him!
- The Countess
A proud Etherian warrior of noble descent, the Countess can hold her own against any of the other great warriors of the realm. Though still favoring brute force melee combat, she can often run circles around her Squire comrades. Her Joust ability allows her to push through enemy lines with unstoppable force, while her Call to Arms ability allows her to rally allies to the cause, boosting their morale. Though she can be stubborn at times, she'll never back down from a fight!
- The Ranger
Hailing from the wood elves’ traditional home near the great forest of Mistymire, the Ranger is a formidable warrior. Unlike his nimble female counterpart, his slower speed is coupled with a hardier constitution enabling him to take a great bruising. His Invisibility Field ability enables him to cloak nearby allies and defenses along with himself, while his Piercing Spreadshot ability can tear through lanes of enemies in a wide arc. This pointy-eared warrior is a powerful ally to have in your travelling party!
- The Adept
An introverted trainee in the arcane arts, the Adept has focused her energy to hone several unique spells. Her Purifying Blast ability can unleash a magical explosion which will destroy skeletons in a single blast and greatly damage their necromancer masters, while her Instant Upgrade ability allows her to channel her mana into an instant upgrade for any Defense. Though she can be a little shy at first, her increased speed allows her to hurry across the battlefield to wherever her urgent attention is required!

...as well as an all new 8-player PvE challenge mission: Uber Monster Fest!!!
Dungeon Defenders Development Kit (Free DLC)
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The Dungeon Defenders Development Kit is a robust set of tools for players to modify all aspects of the Dungeon Defenders source and create their own content and games. Packaged with the game’s complete source code and art assets, the Dungeon Defenders Development Kit is one of the definitive Unreal reference codebases for anyone looking to create their own Unreal games.

- Create and edit maps for Dungeon Defenders: These maps can include new game code, assets, and more which will be automatically downloaded online to new players so they never have to leave the game. Create awesome new mods and become famous as their popularity spreads through the online Dungeon Defenders community!
- Access to all of Dungeon Defenders’ source assets: Build upon our vast library of Dungeon Defenders assets for your mod or total conversion using your art package of choice, so you can quickly create new content, animations, or characters without having to start from scratch.
- Access to Dungeon Defenders’ full source code: Change ANYTHING and create your own completely new game as a Total Conversion! You could make a brand new FPS, a team-versus-team online MOBA, or a third person Role Playing Game. The possibilities are endless and the existing Dungeon Defenders code base and content will give you a head start. This is one of the definitive Unreal Engine 3 reference codebases and one of the largest complete codebase to ever be publicly released!
- Utilize automatic online matchmaking for Mods and Total Conversions: Players automatically download new maps and content as needed when they connect to a previously un-played map or mod. Players can search online games for specific mods and Total Conversions will automatically connect, seamlessly matchmaking among themselves.
- Distribute your mods and total conversions: We give you the rights to distribute your creations anyway you wish, as long as you don't include our EXE's.
Includes the pre-alpha source for a new, 16-Player PvP Capture the Flag mode, giving you a head-start on creating large-scale, competitive game types!
Dungeon Defenders Capture the Flag Pre-Alpha Pass (Free DLC)
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Этот пропуск позволяет вам получить ранний доступ к сетевому режиму «Захват флага» в игре «Dungeon Defenders», рассчитанному на 16 игроков. Соберите команду из восьми человек и заработайте как можно больше очков, уничтожая соперников и удерживая флаг до победного конца!

Примечание: Это пре-альфа версия игры. «Trendy Entertainment» будут рады, если вы оставите на их форуме отзывы и предложения, касательно баланса игры, что поможет им улучшить этот игровой режим.
Dungeon Defenders Halloween Costume Pack
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Want to spice up your heroes? This pack includes 4 scary outfits for your TrendyNet Dungeon Defenders characters:

- Devil – Monk
- Mummy – Apprentice
- Pirate – Squire
- Witch – Huntress
Dungeon Defenders Halloween Mission Pack
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Celebrate Halloween with everyone on TrendyNet! This Halloween Mission Pack contains:

- 1 new Halloween-themed mission
- 8 exclusive Halloween weapons
- 4 ultra-rare, unlockable character skins:
Ninja – Monk
Vampire - Apprentice
Death Knight - Squire
Angel - Huntress
Dungeon Defenders: Barbarian Hero DLC
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Hailing from the dense jungle lands far to the south, the Barbarian is a masterful fighter who can wield two melee weapons simultaneously and unleash devastating combos! Using five distinct fighting stances instead of towers, the Barbarian is able to adapt to any combat situation. His Battle Leap ability allows him to instantly close the distance to a far-off target, while his Battle Pound ability will decimate any nearby enemies. If massive damage and incredible destruction are what you seek, the Barbarian is the hero for the job!

Discover new ways to dominate the battlefield by combining any two of these fighting stances simultaneously:
- Tornado Stance Run faster, attack quicker, jump higher, and push back enemies with a flurry of quick, low damage attacks.
- Lightning Stance Use the power of lightning to stun your enemies as your attacks make contact, while taking a small amount of damage for each hit.
- Siphon Stance Sacrifice some of your resistances to steal life from your enemies as you damage them.
- Turtle Stance Enter this protective stance to greatly increase your resistances, but reduce your movement speed and jump height.
- Hawk Stance Summon the powers of the mighty hawk to deal a massive amount of damage in your next attack.

Or using these powerful abilities:
- Battle Leap Ability This ability allows the Barbarian to quickly close the distance to far-off enemies with a powerful leap attack.
- Battle Pound Ability This is powerful radial ability allows the Barbarian to decimate any nearby enemies.
Dungeon Defenders: Assault Mission Pack
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Done defending and ready to attack? This Dungeon Defenders Mission Pack contains 3 new assault missions for you to tackle with your friends as well as new weapons and a unique pet that can only be obtained by beating these missions!

This DLC includes:
- 3 Assault Challenge Missions:
- Etherian Mines Assault
- Mistymire Forest Assault
- Lifestream Hollow Assault
- 3 New Weapons
- Rainbow Unicorn Pet
Dungeon Defenders Lucky Costume Pack
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This time we let you, our community, vote on the character classes and costumes for our Holiday costume pack! So… get ready to celebrate St. Patrick’s Day with these awesome player-chosen costume winners!

This DLC pack contains:

Trap Girl Huntress Outfit
Steampunk Adept Outfit
Leprechaun Apprentice Outfit
Scottish Warrior Barbarian Outfit

Note: Use of the Adept or Barbarian outfits require you to own their corresponding DLC packs.
Dungeon Defenders - Quest for the Lost Eternia Shards Part 2
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Now that your Dungeon’s been defended, prepare to venture outside into the realms of Etheria in The Quest for the Lost Eternia Shards! Explore the desert city of Moraggo and experience 3 all new missions, story cinematics, enemies, a whole new boss, and more:

This DLC pack contains:
'The Quest for the Lost Eternia Shards: Part 2' Campaign Mission
'War of the Djinn' Challenge Mission
'Oasis' PvP Battleground
'Oasis Uber Monster Fest' 8-player co-op Challenge
Djinn Enemy
Genie King Boss
10 brand-new themed weapons
1 brand-new Pet with special abilities
'Desert Princess' Adept Hero Outfit

Purchase all 4 parts of the Quest to unlock extra content as well as Nightmare Mode; an even harder difficulty rewarding new loot and incorporating all of the released enemies throughout the core-campaign. Early access to Nightmare mode is only for people who purchase the Quest for the Lost Eternia Shards Complete DLC.
Dungeon Defenders - President's Day Surprise
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Celebrate President’s Day in Etheria with the “President’s Day: Battle Royale” holiday event!

Pitch your heroes against each other in the ‘Presidential Battle Arena,’ where you’ll have to not only fight each other for the most points, but do so while evading the deadly Demon Boss. Beat the mission to be awarded a ‘presidential’ skin for your class, a unique pet, or more!

This DLC includes:
‘Presidential Battle Arena’ Challenge Mission
2 Unlockable Pets
Democrat Donkey
Republican Elephant
2 Unique Weapons
Squire Boxing Glove Weapon
Monk Boxing Glove Weapon
4 Unlockable Outfits
Monk – President Obama
Squire – Mitt Romney
Huntress – Michelle Obama
Apprentice – George Washington
Dungeon Defenders: Etherian Festival of Love
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Celebrate Valentine’s Day in Etheria with the “Etherian Festival of Love” holiday event!

Grab your date and team up to play the “Sky O’ Love” Challenge Mission! Become matchmaker by pairing “Boy” mobs with their same-species, significant, “Girl” mob others! But watch out… Mega Cupid isn’t too happy about you doing his work for him.

The Etherian Festival of Love DLC Includes:
Sky O’ Love Challenge Mission
Mega Cupid Boss
Goblin Cupid Pet
New, Unlockable Eternia Crystal
4 Unlockable Character Skins
Monk – Cupid
Initiate – Cupidette
Squire – Squire with Pants!
Countess – Queen of Hearts
Dungeon Defenders: Karathiki Jungle Mission Pack
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Venture into the ancient ruins of the Karathiki Jungles to discover Dungeon Defenders first 6-player co-op map, the Amazon Barbarian tribe and more!

The DLC Includes:
Karathiki Jungle Mission - 6-Player Tower Defense
Rumble in the Jungle Challenge Mission
Amazon Female Barbarian Outfit
Cowboy Monkey Familiar
New Loot
Dungeon Defenders - Series EV Hero DLC (NEW)
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Assembled long ago by a master mechanic within the depths of Sky City, the Series EV automaton has been powered back to life and is ready for action! By placing down an array of powerful Electronic Beams of any length, EV can decimate enemy forces. The longer the length of the beam the more Defense Units each costs to build. She can store up to two Guns and Magic Staffs in her memory bank, reproducing their capabilities with her "Assimilable Range Cannon", and can switch between any two such weapons on the fly. Furthermore, EV can consume vast quanities of Mana power to unleash a destructive Proton Charge Blast and project a Holographic Decoy which will attract & confuse enemies before exploding in their faces.

Protect the Eternia Crystals with these all new defenses:
- Proton Beam: An intense beam that constantly zaps all enemies foolish enough to walk along its path.
- Physical Beam: A simple but versatile blockade, capable of being adapted to any location.
- Reflection Beam: This tall field of light reflects projectiles and damages any unlucky enough to be in their path.
- Shock Beam: A laser trip wire with a delayed detonation that both stuns and damages opponents.
- Tower Buff Beam: A beam which enhances all towers along its length and goes down only when an affected unit does.

And these devastating abilities:
- Holographic Decoy: Leave behind a false Series EV to attract and fool your foes. Explodes upon destruction or detonation, hurting all nearby enemies.
- Proton Charge Blast: Toggle to absorb nearby mana into your Assimilable Range Cannon. Attack while active to unleash that stored mana in a devastating beam, lasting longer depending on how much mana you injected!
Скриншоты
Установка и запуск
Для обладателей лицензионной версии игры в Steam:
1. Выключить Steam
2. Копировать игру в "папка Steam"\steamapps\common\
3. После копирования зайти в папку Dungeon Defenders и найти папку ncf
4. Копировать содержимое папки ncf в каталог *папка Steam*/steamapps/
5. Запустить Steam (Если все сделано правильно - то игра будет уже готова к запуску)
Мой Геймплей
[youtube]http://www.youtube.com/watch?v=tNKRX6kpAlA&feature=colike[/youtube]

Обновление 30.03.2012
Версия игры обновлена до 7.25b
Добавлено 1 DLC
Ранее скачавшие могут перехешировать


Dungeon Defenders (Rustorka.com) SteamRip by Tirael4ik.torrent
Трекер: Зарегистрирован

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864 KB

Статус: проверено (by Tirael4ik в 30-Мар-12 10:55)
Зарегистрирован: 30-Мар-12 10:16
Скачан: 35 раз
Размер: 6.79 GB | 
Поблагодарили:
Скачать Dungeon Defenders v 7.25b + 24 DLC (Trendy Entertainment) (ENG/MULTi5) [L] {Steam-Rip} от Tirael4ik торрент
 


Похожие раздачи

Shiftik_2K@

post 17-Янв-12 20:01 (спустя 2 месяца 29 дней)

В онлайне играть можно?

добавлено спустя 2 минуты:

Все, нашел ответ на свой вопрос.

Tirael4ik

post 17-Янв-12 20:07 (спустя 6 минут)

Shiftik_2K@
Поделитесь информацией для других пользователей)
Многие будут пиратку использовать) Так что вопросы будут возникать скорее всего)

Shiftik_2K@

post 17-Янв-12 20:25 (спустя 18 минут)

Инструкция для игры по сети:
1) В папке /Dungeon Defenders/Binaries/ находим файл DunDefConfig.exe и запускаем.
2) Сверху, в появившемся окне в графе "Online platform" выставляем значение "GameSpy".
3) Открываем блокнотом файл skirdow.ini (находится в dungeon defenders\Binaries\Win32) и в строке PlayerName указываем свой ник. Пример: PlayerName="Shiftik_2K"
4) Заходим в игру, нажимаем "Play Online —> Open —> Click to join —> Выбираете персонажа —> Start! . Вылезет окошко GameSpy, если зареганы - заходим, если нет - регаемся(кнопочка есть там).
5) Выбираем нужный вам сервер из списка("custom servers") или создаем его сами("Host game") .
6) Вуа-ля!

Руководство составлено мной. Проверено, все работает.

LinksMan

post 17-Янв-12 22:33 (спустя 2 часа 7 минут)

Все карты работают. Через Game Spy работает.
Спс автору, сел на раздачу.

UPD Приватная игра Game Spy создается без пароля и видна в списке.

quwer

post 20-Янв-12 19:04 (спустя 2 дня 20 часов)

Ц Shiftik_2K@ писал(а):

м
Копипаст с тангла)

LordTampliLich

post 25-Янв-12 21:26 (спустя 5 дней)

дайте скорости плиз на 4дня :)

IHVAN

post 30-Янв-12 19:18 (спустя 4 дня)

Как отключить ДЛЦ и поиграть на стандартных картах?

Tirael4ik

post 30-Янв-12 19:26 (спустя 7 минут)

IHVAN
Длс не отключить. Стандартные карты там и так есть. Например кампания - там все стандартны. Из челенджев надо выбирать стандатрные - но их там мало.

IHVAN

post 30-Янв-12 19:36 (спустя 9 минут)

Tirael4ik
Спасибо большое!

Tirael4ik

post 30-Янв-12 19:38 (спустя 2 минуты)

IHVAN
В кампании одна оговорка - с легкого уровня сложности до Insane это стандарт. А вот Nightmare (+- Hardcore) это уже длс. Монстры на нем фиолетовые. На Insane - красные.

Dr.Rivan

post 01-Фев-12 12:14 (спустя 1 день 16 часов)

Tirael4ik 7.16 обновление будет?

Tirael4ik

post 01-Фев-12 12:28 (спустя 13 минут)

Dr.Rivan

Будет. Но когда табла выйдет (Или вечерком). + 2 длс в комплекте

Dr.Rivan

post 01-Фев-12 13:58 (спустя 1 час 30 минут)

Tirael4ik Спасибо,только свои сохранки (героев в раздачу не включай)

Tirael4ik

post 01-Фев-12 16:16 (спустя 2 часа 18 минут)

Dr.Rivan
)))) ок

добавлено спустя 1 час 25 минут:

Обновление 01.02.2012
Версия игры обновлена до 7.16
Добавлены 2 DLC
Ранее скачавшие могут перехешировать и докачать ~400мб

LinksMan

post 01-Фев-12 18:08 (спустя 1 час 51 минута)

Ц Tirael4ik писал(а):

Будет. Но когда табла выйдет (Или вечерком).
Когда выйдет таблетка нет информации?

Tirael4ik

post 01-Фев-12 18:11 (спустя 3 минуты)

LinksMan
Нету инфы. Ждем или Скидроу или Theta.

Skarlett91

post 01-Фев-12 18:14 (спустя 2 минуты)

Побыстрее бы) Хочется посмотреть на нового героя!

Tirael4ik

post 01-Фев-12 19:22 (спустя 1 час 8 минут)

Перезалил торрент-файл по просьбе одного пользователя! Всем скачавшим перекачать торрент файл. Раздача не изменена!

Eliotik50

post 01-Фев-12 19:47 (спустя 24 минуты)

А как открыть варвара?

Текущее время: 28-Мар 11:50

Часовой пояс: GMT + 3



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