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Скачать торрент [UPDATE] The Bard's Tale IV: Barrows Deep (Update 1-3) - CODEX

 
Автор Сообщение

InsaneRamZes

post 23-Сен-18 01:39

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Год выпуска: 2018
Язык интерфейса: RUS/ENG
Версия: Update 1-3
Релиз-группа: CODEX
Требуемая версия: The Bard's Tale IV: Barrows Deep (inXile Entertainment) (RUS|ENG|MULTi6) [L] - CODEX
Таблетка: Присутствует (CODEX)
Установка
1. Запустить инсталлятор и следовать инструкциям
2. Скопировать содержимое папки CODEX в папку с установленной игрой, заменить.
3. Играть
Update 1
Update 1:
Added FOV slider to the options menu
Added ability to delete each save independently
Updated ordering of PAK files to improve loading times up through Skyhenge
Tweaks to volumetric fog in many areas to reduce load on the GPU
Optimization of Kael’s Rudiment VFX to improve performance issues in combat
Fix for puzzle weapons not saving their puzzle state if they were equipped when solved
Fix to puzzle weapon crafting icons to remove stretching issues
Updated materials on some puzzle weapons handles not displaying properly on high, medium, low quality settings
Increased speed of Rain of Arrows enemy animations to reduce slowdown
Fix to a crash when pressing End Turn when the player has an exploding arrow on that would kill them after the turn
Added skill tree icons in subterfuge for lockpick and mastery
Raised FPS cap on smoothing to 260
Fixes to Inner Peace, Mindful, and Quick Thinking to not activate only once
Added windowed mode drop down to replace checkbox
Fix for game softlocking if a tutorial popped up right as a note was read
Fix for electric boon line crash with certain abilities proccing out of combat
Fix for a combatants kill action that could be triggered multiple times and after the end of combat screen which could cause a soft lock, notably with conjurers mark
Fix for activating a standing stone right as combat starts causing a soft lock
Fix for 2 handed weapons with 2 skills that were losing the first skill when level loading or training skills
Fix for issue where combat statuses weren’t being removed after combat
Removed the ability to destroy ink recipes in Mangar’s Tower
Updated Mangar’s horde fight in Mangar’s Tower so traps go away when defeated after save/load
Fixed a fairy golf collision issue in Baedish Lowlands
Audio improvements to final game scene
Removed code that auto sets controller functionality if a gamepad is connected. Gamepad functionality will be added in patch 3
Updated Blessing of Mathan VFX to remove untextured squares
Drunk tutorial should no longer fire off when stepping into a trap
Added aspect ratio adjustments when resolution is changed
Fix for changing between resolution, language, and fullscreen in the options menu causing the game resolution to revert to 1 x 1
Switched Sybale’s background VFX to the rogues set instead of the bards set
Fix for issue where pausing the game in certain (spoilers removed) cutscenes could cause the game to be unresponsive
Updates to floating damage text for readability
Fixed Rabbie’s FaceFX for Snow in Summer song.
Fix for issue where level transitions while dual wielding two main hand weapons would destroy the main hand weapon and dupe the offhand weapon
Fix for Elven wine tooltip to show amount of spell points you generate on use
Small walkability fix in Fichti forest
Fighter’s mana bar shows up now if they have the Veteran passive
Updated traps in base of Song of the Sentry to deal damage to the whole party
Updated text on skill points tutorials
Fix to Harkyn’s Castle and logic puzzle quests to properly complete
Fix to secret doors in Iwon Reg that became impassable after save/load
Fix for an issue where an equipped trinket would duplicate if a consumable trinket was swapped with it
Made the Torr Fion key a quest item
Can no longer spam a lever in Mangar’s tower that would restrict the skulls
Fixed Show North so it’s not useable in combat
Fix for bug where mana was using the current mana value and not the max mana value with certain items
Fix for wraith sub-abilities not respecting mana costs
Update to a combat space in Iwon Reg that was on top of spikes
Fix for an issue in Baedish Forest where there was a chance to get stuck in a combat space

Hotfix:
Fixed a possible sequence break in the Isle of Stronsea where the player could speak with the selkie sisters before they should be able to.
NFO

Код:

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      The Bard's Tale IV: Barrows Deep Update 1 (c) inXile Entertainment

                         
         Release Date :  09/2018              Protection : Steam               
         Discs        :  1                    Genre      : RPG                     

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              For list of changes read included patchnotes.txt
             
                   

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      - Extract
      - Run setup.exe and install update
      - Copy crack from CODEX dir to installdir
      - Play

      NOTES: This update also inlcudes the hotfix.

      You need the following releases for this:

      The.Bards.Tale.IV.Barrows.Deep-CODEX
     

      - Block the game's exe in your firewall to prevent the game from
        trying to go online ..
      - If you install games to your systemdrive, it may be necessary
        to run this game with admin privileges instead
       
       
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                        CODEX is currently looking for
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             ▄██████▓▀   Greetings to STEAMPUNKS & CPY   ▀▓██████▄
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                                 ▄▀ 02/2015 ▀▄
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Update 3
Update 3 Hotfix:
German - Fixed the issue where cogs were unintentional stacking as a single type versus three different types. The tool tips isn’t localized at the moment, however, all new German players will not be blocked. For German players with previous save games, please adventure to Boar Temple and Skyhenge to find additional cogs waiting for you so you can progress your adventures.
Fixed players having a small chances to suffer odd behaviors, including crashes, when using a practitioner’s dragon breath & conjurorer’s mark on groups of skeleton enemies.
Fixed an issue with fairy powder bomb would cause hangs with multiple wave combats
Fixed an issue with the Zanta fight in regards to killing multiple skeletons in the first turn of combat.
Fixed a crash during combat when stacks of ‘On Fire’ are damaging Yadis and Primeval are also on the grid
In addition to the fixes, enemy difficulty on hard mode was increased to +60% enemy difficulty over normal mode, up from +40%.

Update 3:
Stability:
Improved how our graphics benchmarking determined the correct graphics settings for your system.
Several optimizations for improved performance.
Players who played in non-English languages and encountered issues with placing cogs into gear puzzles and had their save files corrupted should now have working save files again.
Fixed a crash related to using Jarnel’s Eyes in certain dungeons.
Fixed a crash related to skipping the post combat screen after defeating Mangar for the 1st time.
Fixed several combat placement bugs across the game.
Fixed a crash in the Cellars of Kylearan's Tower caused by defeating Mangar and then defeating any remaining fights in the dungeon.
Fixed a bug relating to how push-blocks reset themselves after being pushed into a hole multiple time. They'll now properly reset each time Stone Remembers is sung.
Fixed a crash relating to using Mangar’s Mind Jab in the fight against Mangar.
Fixed several issues relating to certain performance actors not saving properly after escaping to main menu.
Fixed an issue in which players could not access vendors after reloading a save game under some circumstances.
Fixed an issue in which hidey bides wouldn’t work correctly if you exited the game before looting the cache or the cache reset itself.

Gameplay:
Fixed several issues where certain doors and puzzles were not saving when exiting to the main menu or to desktop.
Fixed a bug that caused Sharp, Keen, and Honed puzzle weapon boons to reduce your damage to 0 when you critically hit with a dagger or a bow ability.
The description of the Wrecking Ball passive has been updated.
Fixed a bug that caused 2-handed weapons to corrupt your characters stats when equipping and unequipping that item after purchasing skills.
Fixed a bug in which the bridge to the Orkan Rookery could get stuck if you ran into it while it was assembling.
Fixed a bug that resulted in Arthur de-spawning if you defeated the ritualists around him, but save/loaded your game before speaking with him.
Fixed several instances in which waypoints were not deactivating when you switched which quest was being tracked.
The Power Rush passive and status effect have a clearer description, and now correctly work with AoE abilities.
Lute of Compulsory Cavorting no longer has question marks in its description and its Drunk effect works properly.
Fixed an issue in the Sentry Tower that resulted in buttons on the 3rd floor getting stuck in the depressed position if you exited the game before they reset themselves.
Removed extraneous waypoints in Castle Langskall.
Fixed an exploit that allowed you to dupe items inside the merchant inventory.
Fixed an exploit in which you could duplicate items via offering statues.
The Guardian passive now has a clearer description of what it's doing.
Fixed an issue with status effects, like On Fire or Rend, stacking from different sources and not correctly calculating the effect. If two status effects aren’t the same strength, they’ll no longer stack on one another, and instead create a new stack.
Fairy Powder Bombs will now play their explosion when they detonate, and will no longer harm your own team.
Lowland Park Whisky now changes your next melee attack damage type to mental damage, as intended.
Traps in the Sulfur Springs are now more lethal.
Fixed a bug in which caltrops could trigger on dead enemies, causing caltrops to not trigger properly on living enemies.

Etc.
A Sharpness post process effect and slider was added, which allows you to adjust how crisp or blurred the game appears.
Anti-Aliasing & Post Processing settings are now updated when you adjust your Effects Quality in the options menu.
Running the game in borderless window mode will now correctly match your monitor’s current resolution.
Greatly improved the user interface when playing with 4:3 aspect ratio.
Improvements to non-English localized text.
Several graphical updates in Baedish lowlands environment.
Fixed an issue where several settings in the Options menu weren’t properly saving.
Updated the mesh seen in the inspection window for staves and Lowland Park Whisky.
Street signs, offering altars, and elven altars now properly display in the correct language, based on your language settings.
You can no longer choose to not help the Selkie sisters. When destiny calls, you answer.
Fixed several backer quotes in the Main Menu.
Fixed a bug in which the music on the Main Menu would stop playing after completing screen calibration.
Fixed several typos in character dialogue.
Updated how fullscreen tutorials show text in other languages, better accounting for increases in text size after translation.
Adjusted the amount of time subtitles stay on screen.
Fixed several issues relating to localized text over-running its boundaries in the interface.
Added additional audio in a few areas where it was missing.
Updated Fairy Golf music so that it plays through the entire fairy gold arena.
The crafting menu now displays how many of a given item will result from crafting.
Additional decals, statues, and effects added to Skara Brae underground.

Update 2:
Fixed a crash on launch issue for Windows accounts that contained non-ASCII characters
Optimized lighting and baked lightmaps in Baedish Lowlands, Skara Brae, Inshriach, Castle Langskaal, Mangar’s Tower, Boar Temple, Necromancers Spire, Orkan Rookery, Barrows, and Einaar
Optimized combat lighting to make it less taxing on the GPU
Large optimization pass to reduce unnecessary ticks happening to reduce load on the CPU
Large pass to LOD additional static and skeletal meshes all over the game
Various spelling fixes for typos
Optimization to animation process system
Large group of fixes for combat actions among a variety of enemies that were timing out, creating unnecessary delays. Also sped up attack animations on some slower attacks to improve pacing of combat
Fix to hallowed passive of the Blessed boons line and Red Boots passive to work as the descriptions state
Updated some save totems that weren’t operating correctly and added save totems to the mini-map
Fixed a crash when obtaining a party passive that grants opportunity award during character creation when you had another member in your party that granted an opportunity award already
Fixed a crash with skeletons using Woodsman Chop on someone with counter strike when they would die because of the counter strike
Fixed a random crash that was due to multi-threading
Fix to ensure proper resolution is displayed in windowed fullscreen
Fix for gear puzzles not saving correctly in some languages
Optimization to Unreal blueprint continuation
Fix to unequipping offhand when equipping a 2 handed weapon if Vanguard isn’t active
Fix to Granny Maurag conversation
Consolidated map legend to remove some unnecessary icons
Adjustment to various enemy voicepacks
Fix so players won’t be able to save masteries from one adventurer on another adventurer
Fix for item meshes that weren’t previously showing up when inspected
Fix for end game scenario where Anvil Fist would no longer be a store as his conversation option wasn’t showing up
Fix to prevent arrow keys from selecting disabled dropdown widgets
Fix to a few animations that weren’t looping properly and had a hitch
Fix to subtitles not showing up properly in some instances for human male and female variants
Updated Thomas Hoff mesh so he no longer clips
Fix to Gerund conversation to not auto-trigger at such a large distance
Updated skill tree icons that weren’t unique
Updated Songs of Exploration ability usage so the party HUD will hide after using the ability
Fix for gold sense continuing to trigger on chests that have already been opened
Fix where Tarjan and Zanta camera sequences were missing subtitles
Added effect and sound when Shadow of Mangar spawns in
Fixed a level streaming issue in Iwon Reg where player could see through the world
Fixed an issue where, in rare instances, game could softlock upon interaction with a secret door button in Castle Langskaal
Fix an issue where a UI softlock could occur in rare instances in a cutscene in Castle Langskaal
Fix for Dragonsbile Bomb puddle audio that could persist after combat had ended
Various audio improvements to characters and levels
Fix to Arcane Barrage muzzle flash not cleaning up properly where the particle would stay in the world after combat
Fix to various abilities where All Out Assault wasn’t applying to the entire ability, Storm of Blades damage preview wasn’t working well with multiplicative effects, Razor Strop tooltips displaying incorrect info
Fix where archer’s beat VFX were staying around after an enemy was killed
Various VFX optimizations
Fix for songs of exploration tooltips no longer showing range diagrams that were unnecessary
Fix where Compass of MACO did not, in fact, point north
Updated to setting of view distance for NPCs based on user settings
Updated materials on Ham in Fettercairn
Reduced clutter on mini-map icons
Fix for some enemies like floating wizards and giants when hit by specific damage types freezing their animation
Fixed a performance hang that would happen when certain enemies would trigger caltrops
Updated weapon, item, and armor tooltips to reduce redundant text.
Updated tooltip text (where applicable) to explain that an item can be equipped from an ability
Fix for crash where the player could inspect an item in the character sheet while an item was on the cursor
Moved stat plate locations on giant and wraith enemies
Fix to an issue where it wouldn’t save the location of your masteries after trying to rearrange them.
Fixed an issue with 16:9 monitors that have a greater resolution than 1920x1080
Fix on materials on Father Rythe in Fichti
Added missing audio to various UI elements
Reduced Falkentyne’s Fury damage by 35%
Large amount of fixes to localized text that was showing in an incorrect language
Updated Russian font assignments for handwritten notes
Fixed spot in Castle Langskaal where a player could fall through the world when triggering a combat
Fix for wrecking ball incorrectly showing it would deal 0 damage if the boots weren’t yet equipped
Fix for Dragonsbile Bomb text incorrectly showing amount of turns the effect will last for
Rebuilt lighting in character creation
Fix for a softlock that could occur if your last alive character kills the last alive enemy and themselves with Blood for Blood at the same time
Fixed Sinister Street fog showing incorrectly in quality settings lower than Ultra
Fixed issue where some normal abilities were always showing the range diagram, even if they do not need it
Updated cinematic UI to handle different aspect ratios
Updated UI layouts based on various aspect ratios, including widescreen
Reordered PAK files to help increase loading times across all scenes
Fix for What The River Takes Ghost spawned from combat not saving their state and staying in the world
Fix to notification for when the Wraith is killed to notify the owner to go back to Gate ability from Banish Wraith
Slightly increased difficulty on skeletons and charn skeleton health and power level
Turned of mipmapping for hair alpha cards to prevent beards and hair from disappearing when texture resolution changes
Added some status effect types to determine how a status effect stacks when another status of the same class is added to the combatant
Added internal setting to adjust type of fog being used based on quality settings
Adjusted optimization settings for texture streaming and various texture qualities
Optimizations to animals and ultra dynamic sky to reduce amount of ticks
Updated AI for Cultist Sorcerers to be more active on the combat grid and reduce them not having an action on their turn due to cooldowns
Added ravenous null audio to Duke Kingston’s lair
NFO

Код:

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      The Bard's Tale IV: Barrows Deep Update 3 (c) inXile Entertainment

                         
         Release Date :  10/2018              Protection : Steam               
         Discs        :  1                    Genre      : RPG                     

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              For list of changes read included patchnotes.txt
             
                   

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      - Extract
      - Run setup.exe and install update
      - Copy crack from CODEX dir to installdir
      - Play

      NOTES: This update also includes the hotfix for update 3.

      You need the following releases for this:

      The.Bards.Tale.IV.Barrows.Deep-CODEX
      The.Bards.Tale.IV.Barrows.Deep.Update.1-CODEX
     

      - Block the game's exe in your firewall to prevent the game from
        trying to go online ..
      - If you install games to your systemdrive, it may be necessary
        to run this game with admin privileges instead
       
       
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                        CODEX is currently looking for
               ▄██▄                                         ▄██▄
              ▓██ ▀▀  ▄    nothing but competition!     ▄  ▀▀ ██▓
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             ▄██████▓▀   Greetings to STEAMPUNKS & CPY   ▀▓██████▄
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                               ▀█▓▄ LNK^CPS ▄▓█▀
                                 ▄▀ 02/2015 ▀▄
                                ▓      ▄      ▓
                                 ▀   ▓▀▄▀▓   ▀
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                                  ▀▀       ▀▀


The.Bards.Tale.IV.Barrows.Deep.Updates.CODEX.torrent
 ЗОЛОТАЯ РАЗДАЧА! СКАЧАННОЕ НЕ ЗАСЧИТЫВАЕТСЯ! 
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Статус: проверено (by REY в 16-Окт-18 10:18)
Зарегистрирован: 16-Окт-18 10:04
Скачан: 312 раз
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Скачать [UPDATE] The Bard's Tale IV: Barrows Deep (Update 1-3) - CODEX торрент
 


Похожие раздачи

hopheye

post 23-Сен-18 01:44 (спустя 5 минут)

Патч на 21гб, я правильно понял? о-О

InsaneRamZes

post 23-Сен-18 01:48 (спустя 3 минуты)

hopheye
Верно.

hopheye

post 23-Сен-18 01:57 (спустя 9 минут)

InsaneRamZes В стиме он весит 4.9, это из за файлов кряка такой вес вышел? И если я скачаю патч и закину в игру не прюплюсует 21 гб, а только 4.9 и заменит файлы кряка?

REY

post 23-Сен-18 05:56 (спустя 3 часа)

hopheye в стиме он вышел сжатый (xdelta), качается меньше, устанавливается больше в размере, всегда так, плюс там обновился почти весь игровой билд. Файлы таблетки тут не причем. Патч перезапишет файлы, а какие не нужны если что удалить автоматом.

Pesssimist

post 23-Сен-18 11:43 (спустя 5 часов)

Этот патч хоть немного оптимизацию улучшает?
Судя по размеру патча, разрабы целую новую игру него засунули...

0n0non

post 23-Сен-18 11:45 (спустя 1 минута)

Исчезновение вешей при взятии и крафте так и не пофиксили?

REY

post 23-Сен-18 16:27 (спустя 4 часа)

Пробуйте альтернативу патча, для тех кто не хочет качать 20 гигов патча от CODEX.

The.Bards.Tale.IV.Barrows.Deep.Update.1- от G4U55 - 324MB - http://disk.karelia.pro/wCbKYkK/
Важно! Для установки необходимо 50 гигов свободного места для инсталляции этого патча!

kspace

post 23-Сен-18 23:13 (спустя 6 часов)

Как трек называется?

Helliance

post 25-Сен-18 09:05 (спустя 1 день 9 часов)

Толку от патча маловато.
Просадки фпс в открытом пространстве стали ещё больше, в закрытых стабильные 60.
Регулярно крашится при выдаче результатов боя.
Крюк с веревкой наконец-то начал крафтиться, однако перестал работать крафт хавчика.

MACTEPOk

post 27-Сен-18 07:57 (спустя 1 день 22 часа)

у мня было чем дольше и граю тем сильнее тормозить начинает. Хотя стартует с норм фпс, но через 30-60 минут уже до 5-10 кадров падает. Патч не помогает( Игра сырота еще та, а жаль очень интересно в нее играть.

shigofumi

post 27-Сен-18 22:58 (спустя 15 часов)

Ребят объясните как его устанавливать . Просто инсталер не закрывается и не пишет финиш и в нём всё красным .

Darell

post 28-Сен-18 17:21 (спустя 18 часов)

Да забей на это патч, народ в стиме интересуется уже патчем #2 как я понял, разрабы обещали сегодня, но пока глухо, игра по прежему лагает и критует с #1 патчем. В общем жди следующий.
А для этого нужна игра, а если установил игру но по прежнему патч отсюда не работает проверь путь бывает разница в установщиках:
The Bard's Tale IV Barrows Deep
The Bard's Tale IV - Barrows Deep
Кому лень играть без читов тема с таблицами для Cheat Engine. На 2 странице есть редактор перса, инфа актуальна на момент поста к данному патчу.

QweSteR

post 29-Сен-18 12:50 (спустя 19 часов)

Таки уже второй патч вышел, по изменениям кажись переплюнул первый. Таки обещали три патча, т.ч. пока ждём-с.

InsaneRamZes

post 16-Окт-18 10:07 (спустя 16 дней)

Раздача обновлена 16.10.18 в 10:04 МСК. Добавлен Update 3. Изменена структура папок. Просьба перекачать торрент-файл.

Текущее время: 20-Апр 01:26

Часовой пояс: GMT + 3



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