Loading...
Error
 

Скачать торрент Ghost of a Tale (v7.37) (SeithCG) (RUS|ENG|MULTI) [L] - GOG (upd. 13.09.2018 г.)

Страницы:  1, 2, 3, 4, 5  След.

 
Автор Сообщение

Арт33

post 26-Июл-16 11:43

Ghost of a Tale

pic
Год выпуска: March 13, 2018
Жанр: Action - Role-playing - Fantasy
Разработчик: SeithCG
Издательство: SeithCG
Платформа: РС
Язык интерфейса: Русский, Deutsch, English, español, français, italiano
Язык озвучки: ----
Тип издания: Лицензия
Таблэтка: Не требуется (DRM Free от GOG.com)
Системные требования:
МИНИМАЛЬНЫЕ:
ОС: Windows 7 32bit
Процессор: Intel i5 - 2.5Ghz
Оперативная память: 3 GB ОЗУ
Видеокарта: NVIDIA GeForce GTX 660 (2GB) or AMD Radeon R9 270
DirectX: Версии 11
Место на диске: 2,5 GB
Звуковая карта: Motherboard Integrated sound card
Дополнительно: Although Ghost of a Tale is fully playable with mouse and keyboard, we'd strongly recommend playing with a gamepad for the best experience.
Описание:
Ghost of a Tale – это боевик с элементами ролевой игры. Вы играете за Тило, мышку-менестреля, на долю котрого выпали тяжелые испытания. Игра разворачивается в средневековом мире, населенном животными, и главное в ней - погружение в сюжет и познание мира. В игре есть скрытные перемещения, диалоги и задания.
  • Станьте мышкой-менестрелем в средневековом мире
  • Здесь не выжить без ума, ловкости и скрытности
  • В игре нет насилия: вам не придется никого убивать

Скриншоты


pic

Ghost of a Tale (GOG).torrent
Трекер: Зарегистрирован

magnet ссылка

 


Скачать .torrent

14 KB

Статус: проверено (by Арт33 в 13-Сен-18 19:03)
Зарегистрирован: 13-Сен-18 19:03
Скачан: 2915 раз
Размер: 2.84 GB | 
Поблагодарили:
Скачать Ghost of a Tale (v7.37) (SeithCG) (RUS|ENG|MULTI) [L] - GOG (upd. 13.09.2018 г.) торрент
 


Похожие раздачи

Paascal

post 26-Июл-16 13:49 (спустя 2 часа 5 минут)

Как увидел мышонка - сразу вспомнил про Рэдволл

Wasper

post 26-Июл-16 16:14 (спустя 2 часа 25 минут)

+1, еще мама в детстве читала, такая же ассоциация с обложкой

bonesen

post 26-Июл-16 17:55 (спустя 1 час 40 минут)

Клевая анимация движения, типа Fable. Да и игра необычная и интересная

kevkev

post 27-Июл-16 10:45 (спустя 16 часов)

Что я получил за квест от лягушки?
Игра забагована, бочку бросаю - крыса не валится, подожду следующей версии.

PoMaPuO

post 27-Июл-16 12:42 (спустя 1 час 56 минут)

kevkev
Скрытый текст
Своровать бутылку у крысы. Надо мееедленно подбираться, останавливаясь.

Alcoza1cer

post 28-Июл-16 00:08 (спустя 11 часов)

Купите это , помогите разработчику.

kevkev

post 28-Июл-16 10:10 (спустя 10 часов)

2 PoMaPuO: Я не про первую крысу а про третью.

Уже есть версия 1.39

Арт33

post 28-Авг-16 21:46 (спустя 1 месяц)

Обновлено Update 1.93 (26 August 2016)
Скрытый текст

Код:

Update 1.93 (26 August 2016)
Fixed:

    Camera doesn’t show the inside of Tilo’s head anymore.
    Reloading a game while the chase music is playing causes that music to play forever until you escape successfully from an enemy again.
    Perform song volume can be much too loud sometimes.
    Stairs near Silas (and leading to empty tower) block Tilo when walking with the armor on.
    Main menu’s black background appears slightly transparent.
    Idle stance of rats corresponds to sword & shield instead of halberd.
    Missing sleeping particles (“Zzz”) in some cases.
    Fade planes in final corridor and off the main gallery appear transparent instead of dark.
    Current resolution doesn’t show as selected in visual menu.
    Screen resolutions in the Visuals menu are not properly revealed when scrolling down with gamepad.
    Tilo can push sleeping guards off their chair while wearing the armor.
    Game sometimes crashes when showing the Save/Load UI (fixed in Unity 5.3.6p2).
    Oil lamp intensity weakens too much when depleting below half point.
    Rats can get stuck in front of an opened sliding door after reloading a game.
    It is possible to keep refilling the lantern while running away from an oil jar and maintaining the interact button pressed.
    Parented mouse camera mode can cause the camera to freak out in small spaces.
    Obstacle camera correction setting sometimes reverts to active even though it’s been turned off.
    Mouse-clicking on an empty space in a container UI is interpreted as picking up the last remaining item (or “I didn’t MEAN to take that hornets’ nest!”).
    Grain bag near the broken cart in the courtyard cannot be looted.
    Wrong costume message displayed when swapping costumes.
    Corrupted animation when Tilo throws an item while wearing the armor (salute animation gets triggered).
    Some items (ie. plague doctor hat) can get their scale values out of whack when repeatedly equipping/unequipping them via mouse-click.
    Tilo can climb short walls while carrying a heavy item.
    In some older saves Gusto sleeps in the air.
    The flatulent rat is still floating off his bed in old saves.
    Grease slicks from grease jars remain visible after reloading a save.
    Grease vials thrown directly on rats do not make them slip and fall down.

Changed:

    V-sync now has more refined settings (off, every 1 v-blank, every other v-blank).
    Alert icons of enemies now have a different frame color when they see Tilo (full white) and when they can only hear him (thin black).
    Items belonging to the same costume now appear next to each other in the inventory, always from head to toes (no more looking for items spread all over).
    NPCs now give out more precise information about the location of the quest items you’re supposed to find.
    The last quest now completes successfully when entering the final corridor.
    Key from rat in barrel room can now be pickpocketed more easily from behind.
    Removed deaths counter in statistics menu since it doesn’t really make sense within the scope of a session.
    Replaced some of the trees with new models and better textures.

Added:

    Spider venom location can now be revealed on your map (for a price).
    Added master volume slider in the audio options.
    Added texture resolution setting in visual options.
    Added ambient occlusion setting in visual options.
    Added antialiasing setting in visual options.
    Smoke from torches now automatically adapts to the proper ceiling height (curling along low ceilings, rising under high ceilings).

Patch 1.75 (08th August 2016)

(Edit: There was an issue with the publish of 1.74 so it has now been superseded by 1.75, which additionally takes care of ALT, CTRL and page up/down keys not being able to be rebound)

This new update focuses on improving the game’s controls. From keyboard remapping (including movement keys) to Dualshock 4 controller support, to better control over camera inversion settings, etc...

In addition you’ll also find many other fixes and improvements (several of which were requested by you guys). Enjoy! :)
Fixed:

    Camera spinning endlessly when Dualshock 4 is plugged in
    Impossible to click on anything or call inventory/main menu via keyboard when Dualshock 4 is plugged in
    Gamepad preset dropdown menu remains open when leaving the Controls menu with ESC
    Lights and shadows sliders have no effect (still need to exit light’s range first to see the effect)
    Lights, shadows and dynamics sliders are not properly stored in preferences
    Some floating trees are visible from the garden
    Left-click is not working when reassigning keyboard shortcuts
    Keypad keys can’t be remapped
    Faustus’ mushroom quest is mentioned before player has met him
    Faustus doesn’t give the mushroom quest if the plague doctor mask is already in inventory
    Tilo sprints automatically when entering water while wearing the armor
    Tilo is allowed to sprint while in water
    Many steps are blocking Tilo when he walks slowly (ie: sneaking or walking with the armor on)
    The back wall of the underground tunnel (shortcut to the jail) is invisible as long as the jail zone is not loaded
    Some heavy items (ie: stools, buckets) disappear from their location
    Fatale can’t give back the figurine because it’s not in her inventory
    Dialog “talking” sound remains audible when reloading a save while in the middle of a dialog
    Rebinding an unrecognized key prevent from accessing the main menu again
    Many holes in the set’s geometry (please send screenshots if you find more!)
    Guards' colliders are not always properly reset at reload (ie: Tilo can walk through them and they can't be knocked out)

Changed:

    Invert vertical and horizontal camera setting is now split into specific settings for gamepad and mouse
    Upon trying to open a locked door (or container) the player is now made aware of which key is required
    Pressing ESC while within an option menu now steps back one level instead of going back to the game right away
    Removed option to show AI gizmos in the debug menu
    Pressing ESC while the game is listening for a key to be rebound will stop the listening

Added:

    Implemented native support for Dualshock 4 controller (with matching icons)
    Implemented keyboard remapping of movement keys
    Added bucket on top of trapdoor near entrance (justifying Tilo can’t open it from under it)
    Added a handful of new resolutions (1366x768, 1360x768, 2560x1080, 2880x1620)
    Added button to reset keyboard/gamepad mapping (useful when things went horribly wrong)
    Added “too dark” feedback message to all the dark places that still needed it

Patch 1.63 (02nd August 2016)

    Hornets stay visible around Tilo after death
    Light trigger in sewers not correctly fading darkness level
    Reloading while holding a heavy item causes Tilo to carry invisible item
    Dynamics distance slider not being recorded in preferences
    Mouse cursor invisible in Statistics UI
    Statistics screen not closing when pressing ESC
    Various UI fixes (gamepad icons visible when using mouse, etc…)
    Sleeping in Silas bed puts Tilo through the wall when he wakes up
    Continue/Footnote buttons not clickable in narration during dialogs
    Reloading a save while in the middle of a dialog doesn’t close the dialog UI
    “You must hide...” text remaining visible after hiding and showing main menu with ESC
    Aborting song performance does not stop the song from playing
    Various steps blocking Tilo’s movement at slow speed (send us screenshots if you find more)
    Rebinding some keyboard keys doesn't work (sprint, sneak, etc…)
    Sliding door under war room resetting to open when leaving/re-entering zone
    Map not being displayed when holding the gamepad map button
    Map disappearing right away when called from inventory
    Floating empty grain bags
    Knocked out guards can’t be knocked out again after reloading a save
    Lantern not equippable from inventory via mouse/keyboard once it’s depleted/refilled
    Silas beetle missing when opening the cage
    Dying when wearing the armor does not unequip the armor after reloading
    Silas doesn’t react to Tilo wearing the armor
    Traps can’t be triggered when throwing things at them
    Rolo sleeps away from his chair
    Gusto can end up inside a wall of the cell
    Map markers for tarot cards are not displaying
    Being able to unequip costume in front of an NPC
    Missing/duplicate items after reloading a save
    Save slots sometimes becoming unresponsive with gamepad
    Being able to go back in-game after the credits are done
    Map markers for escaped beetles not showing on the map
    Rats stay stuck in front of a closed sliding door even though they could go the long way around it (some cases may remain)
    Map not updating to show the proper area when moving from jail to courtyard
    AI systematically entering confused state (blue exclamation marks) just after reloading a save
    Various keyboard/mouse related issues
    Cycling tools while Tilo’s jumping stops him in the air
    Invert vertical camera works opposite of what it should when using a mouse
    Faustus doesn’t react to Tilo having the 7 mushrooms
    Flatulent Rat picking up distractions and moving in his sleep

Added/Changed:

    Optimization pass to improve framerate
    Alleviated the freezes occurring when streaming zones
    Moved rose in jail tower so that it’s less difficult to pick up
    Replaced stairs in flooded cell (fixed collider issues)
    Added wooden beams in front of un-openable doors (off-limit during EA)
    Increased damage of Rats’ halberds
    Added a slew of new screen resolutions (ask us for more and ye shall receive)
    Added prompts when a dark location requires a light
    Added some florins to various locations and containers in the keep
    Fixed the dreaded wooden-beam jump outside jail tower
    Finished area beyond grid-ladder in jail tower
    Lights and shadows distance sliders can now go much higher (for powerful PCs)
    Added V-sync option
    Added depth-of-field option
    Added feedback when donning a complete costume
    Implemented exclusive full-screen mode
    Fixed chains physics exploding (bad: not interactive anymore/good: they look and animate better)
    HUD frame color now turns red when being chased by an enemy
    Added parented camera mode which keeps the same camera angle when Tilo moves (mimics The Witcher 3’s camera)
    Changed check marks in check boxes UI
    Added music for “Rat with two tails” song
    Added death music when Tilo buys the farm (still have to create animation)
    Added option to lock the framerate at 30, 60 or 120fps
    Added option to remove desaturation effect while in sneak mode
    Added support for directional keys on keyboard (for left-handed players)
    Added some florins in the world

Sujazov

post 28-Авг-16 22:18 (спустя 32 минуты)

Авторы точно черпали вдохновение из вселенной Редволла. И была книга по сюжету немного похожая. Мэриелл из Редволла, вроде.

добавлено спустя 18 минут:
Ц Alcoza1cer писал(а):

Купите это , помогите разработчику.
Только если будет на русском языке. Из принципа. Тем более это ранний доступ, с кучей багов.

Арт33

post 09-Мар-17 17:31 (спустя 6 месяцев)

Обновлено version 3.60

Urolog79

post 09-Мар-17 18:59 (спустя 1 час 28 минут)

Прикольно, симпатично и есть стелс, посмотрим возможно и приобрету clap

NaPoleOn

post 09-Мар-17 19:29 (спустя 29 минут)

Насколько играбельна на данный момент?

Арт33

post 10-Мар-17 00:34 (спустя 5 часов)

Ну летом год будет как копошатся с ней, думаю что уже более менее играбельно.

effects

post 07-Июл-17 12:44 (спустя 3 месяца 28 дней)

версия 3.60 на данный момент не играбельна. Начало игры, поймала первая крыса, вылетело. Залез в сундук для сохранения, вылетело. Очень не стабильно, но в 4к красиво. ждем патчей и фиксов.
FullHD работает стабильнее, но при попытке открыть инвентарь периодически вылетает.
В данный момент не заслуживает покупки. Если бы довели до ума можно смело вешать ценник в 300-500р.

T_TrampliN_T

post 03-Авг-17 21:18 (спустя 27 дней)

Арт33
раздай пожалуйста!

post 13-Мар-18 20:54 (спустя 7 месяцев)

Топик был перенесен из форума Demo, Alpha, Beta в форум Горячие Новинки


Арт33
 

Арт33

post 13-Мар-18 21:04 (спустя 7 месяцев)

6.29 релизная версия

fox1917

post 13-Мар-18 21:09 (спустя 4 минуты)

спасибо!

D-2

post 13-Мар-18 21:18 (спустя 8 минут)

Ого вышла. Супер! Заценим. Отзывы прям отличные.

Текущее время: 19-Апр 01:55

Часовой пояс: GMT + 3



Вы не можете начинать темы
Вы не можете отвечать на сообщения
Вы не можете редактировать свои сообщения
Вы не можете удалять свои сообщения
Вы не можете голосовать в опросах
Вы не можете прикреплять файлы к сообщениям
Вы не можете скачивать файлы