update 1.6:
NEW
* A Tutorial Map is now available in the Tutorial Menu.
* Global_Cooling skirmish map
* Two autumn, Sylvan themed combat maps
GENERAL
* Fixed start growth of elite dwellings of all factions (did not correspond to the growth rate).
* Fixed bug that would have a creature deal altered damage during its morale turn, if it had a critical hit or grazing hit during its regular turn.
* Dialog at the end of a combat is not shown anymore if the combat is restarted via the pause menu.
* Fixed a bug that would have creatures with certain abilities ignore and remove the Shadow Cloak buff.
* Fixed a bug that would make the first creature lose the initiative bonus from "Hotheaded" when you would prepare and then unprepare the hero atatck during its turn.
* Fixed a bug that would make the Sylvan Ballista attack twice even when attacking a target without a mark on it, if the hero has Natures Revenge on Expert rank.
* Fixed "Nature's Wrath" ability (when a stack with marks on it died, the magic increase from the ability would not be removed).
* Changed bonus of "Gladiator Helmet" to +2 Might.
* Fixed wrong power value of Moon Doe (was the same as Sun Deer).
ENGINE
* Improved Content Scanning (Listing of custom Maps and Campaign).
* Implemented support for Steam Workshop (Steam SKU only).
BALANCING
* Reduced gold cost of elite and champion creatures.
* Decreased bonus of core dwelling growth upgrades.
* Set damage type of Pixies and Sprites to "Might".
* Increased cooldown of Dragon Vein from daily to weekly.
* Nerfed the spells Retribution, Celestial Armour and Sylanna's Bounty.
* Reduced randomness in Fire Wall spell damage variation.
* Increased mana cost of Regeneration spell and regeneration resurrects dead creatures. Upgraded regeneration only targets an area of 3x3.
* Nerfed Warlord's Fury ability.
* Changed Archery ability to buff the attack value of ranged creature instead of increasing their range.
* Increased damage of fire magic and water magic ultimate abilities (Fire Mantle, Frostbite).
* Buffed Paragon skill rank effects.
* Decreased costs of movement points for interacting with objects on the adventure map
LEVEL DESIGN
* Scenario Mirym's Journey
* Fixed Obelisk Hunt Quest Markers would not disappear after visiting the Obelisk
* Scenario The Story of Solmyr and the Efreet
* Fixed Player can choose Factions for AI 4
* Irresponsible Wars