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Скачать торрент Darkest Dungeon + 4 DLC (Build: 24357) (Red Hook Studios) (RUS/ENG/Multi7) [L] – GOG (обновлено 18.08.2018 г.)

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Арт33

post 28-Дек-16 14:21

Обновлено Build: 16707

lomin77

post 07-Мар-17 16:14 (спустя 2 месяца 10 дней)

15.02 вышел Build #17462
Скрытый текст
Fixed Bounty Hunter survivalist text bug.
Fixed Quirk tags
Fixed UI issue with Survivalist Camping Skill layout
Shrieker’s Nest now correctly drops loot when destroyed before Shrieker is killed or flees.
Fixed missing loading screen tips for crow_trinket plot quest.
Fixed activity log strings
Fix to profile options loading when you have multiple profiles.
Enabling highdpi settings on mac.
Squiffy Ghast:
Increased Stun Resist (80% to 115%)
Uses Maddening Shanty in POS 2-3-4.
Swapped Maddening Shanty and Off-Kilter Jig sfx
Added ghostly breath.
13.03 Build #17687
Скрытый текст
Added trinket outline fx to quest select.
Moved tutorial option to other instead of gameplay so its saved app wide.
Fixed various typos
Updated Town Fair town event text to accurately state that all treatment facilities are free.
Fixed a duplicate Party Name
Fixed Invisible Obstacle bug
Fix center on map when tabbing when Auto-Center option set to OFF
Hooked up new starting room backgrounds for plot quests.
Added Close Button when choosing mode on new save file.
Fix to deck based stagecoach bug resulting in premature shuffling.
Shrieker Nest loot adjustment
Plot quest reward trinkets, (Trophy/Darkest Dungeon Talisman) are no longer valid for trinket retention because you can never lose them.
Added missing activity log strings
Fixed two small bugs relating to the Crow Town Events
15.03 Build #17733
Priority for colour files now ranks MODs files over the base game files.

Обнов больше не будет?

Арт33

post 20-Июн-17 17:41 (спустя 3 месяца 13 дней)

Main game updated to latest version (v19990)
The Crimson Court DLC added


https://www.gog.com/game/darkest_dungeon_the_crimson_court

AlexDub123

post 21-Июн-17 20:11 (спустя 1 день 2 часа)

Арт33, там хотфикс #20063 вышел, обновите игру, пожалуйста nod

Арт33

post 21-Июн-17 22:30 (спустя 2 часа 18 минут)

AlexDub123

Пока для GOG версии ничего больше не сливали в сеть.

Арт33

post 25-Июн-17 00:37 (спустя 3 дня)

patch_darkest_dungeon_19990_(12869)_to_20108_(12958).exe

https://www.multiup.org/download/7159218cd22ff93776...dungeon_patch.7z
https://yadi.sk/d/i3peKrR03KRWbx

Trololo-86

post 25-Июн-17 04:44 (спустя 4 часа)

как включить русский язык ?

Арт33

post 25-Июн-17 11:08 (спустя 6 часов)

В меню вроде как меняется.

AlexDub123

post 25-Июн-17 20:11 (спустя 9 часов)

Арт33
Спасибо.

ujz96887

post 10-Июл-17 19:24 (спустя 14 дней)

Там билд накатили с заданиями для фарма крови.

Арт33

post 24-Июн-18 18:49 (спустя 11 месяцев)

Build: 23904
The Color Of Madness
https://www.gog.com/game/darkest_dungeon_the_color_of_madness
Musketeer
https://www.gog.com/game/darkest_dungeon_musketeer

Арт33

post 09-Июл-18 14:52 (спустя 14 дней)

Build 23941

post 09-Июл-18 14:53 (спустя 1 минута)

Топик был перенесен из форума Горячие Новинки в форум RPG


Арт33
 

Арт33

post 18-Авг-18 17:36 (спустя 1 месяц 9 дней)

Patch 24357 (16 August 2018)
Важно

Код:

Patch 24357 (16 August 2018)
This update contains some significant changes to Endless Harvest brought about by feedback and observation.

It’s important to us that Endless Harvest is an exciting, tense experience. Some of the balance and structure in the first deployment make it possible to advance through what we consider an excessive amount of kills (1000+!) which results in a drawn out experience lacking some of the tension and excitement that we feel is vital. These changes have been made to try to keep the experience “punchy”, while still retaining that incentive and challenge of bettering your kill counts...without requiring a dozen or more hours for a single deep run. We hope that you find them to be good changes for the long term health of the mode, just as we do!
Introducing Color of Madness Endgame Conditions!
Once you have progressed beyond 200 Kills, the shimmering space-time of the corrupted Farmstead takes on an endgame condition, called a “Reflection.” These are mutators that increase the difficulty of the quest in different ways from that point onward.
Unbearable Reflection:
Heroes: +33% Stress Dmg Received
Heroes: -33% Stress Heal
Monsters: +4 SPD
Reflection of Decay:
Heroes: -50% Healing
Monsters: +15% PROT
Monsters: +25% Stun Resist
Monsters: +25% Debuff Resist
Sanguine Reflection:
Heroes: -8% Deathblow Resist
Monsters: +7.5% Crit
Monsters: +3 SPD
Reflection Obscura:
Heroes: -20% Stress Damage Received (a boon!)
Heroes: -20% Healing
Monsters: +10% PROT
Monsters: +25% Damage

These conditions stack on top of other Light conditions already present in whatever room you are present in the Farm or Space and Time.
Battle Limit Skill Refreshments in Endless Harvest:
Battle Limited skills with battle-long durations were balanced for the normal game structure. In Endless Harvest, this resulted in them being overpowered because a given combat lasts much longer than a normal 4-monster combat.
Now in Endless Harvest, Battle Limited skills don’t refresh until the end of a given wave group instead of refreshing after each wave. This helps with the balance and creates some tension around when you should pop and lock those Leper combos.
Shard Dust, however, now carries the additional benefit of refreshing battle limited skills on an individual heroes. This is a zany idea that we think can be compelling and give you some additional tactical options. Of course, don’t hit that dust too much, or it will leave the hero worn out.
Changelist
Darkest Dungeon
Japanese Localization added for Darkest Dungeon, The Crimson Court, and The Shieldbreaker. (The Color of Madness is coming).
SOME SAY THAT CRITSMAS WENT TOO FAR. (Critsmas was when we increased crit %s AND added the OnCrit Buffs for each hero.) They are basically right. We have tweaked a number of crit values (skills, trinkets) down a bit to account for those OnCrit Buffs that were a late addition. Crits are still net+ from pre-Color of Madness release.
Total Scouting chance can now be seen as a tooltip on the Quest Provision screen.
Shambler loot increased
Champion Bone Courtiers should drop their special Chalice more often now
Moved Laudanum glossary entry to base game (from CC)
Fix to crash when killing siren with controlled hero with reflect damage.
Swinetaur brain improvements: hooked PIG SPEAR back up (it went missing!) and improved logic of Trot Retreat
Added buff/debuff+ icons to quest length duration buffs/debuffs.
Fix to double riposte overriding corpse crit clear.
Fix to centered icons swapping sides.
Carrion eater ACC++ on their main attacks
Fix to alpha curio bug in battle.
Leper crit tuning
reworded Help strings referencing Retreat Flag to say "Retreat Icon (which looks like an "X")"
Fix for quest generation that was creating too many quests in individual dungeons
Town buffs and debuffs now use the new Buff+ and Debuff+ icons.
Add ability to modify combat speed in the rules file.
Fix to removing mortality debuff camping skills and the has had heart attack flag cleared.
Riposte now won't trigger attack additional effects.
Game now saves every time you sell a trinket.
Fix to dead hero save load exploit.
Fix to heart attack save load exploit.
Mini-map will no longer auto center when scouting if you have the map_follow_party option set to off.
Adjusted Torch Tooltip zones to account for when there is a light meter or not.
Fixing loading issue where some spine_fx were missing (blood_splatter specifically)
Fixing loading issue where some spine_fx were missing (blood_splatter specifically)
Fix to swinatuar brains and trot retreat fixes.
Fix to journal crash if you uninstall dlc.
Added monster size check to unholly rally when corpses are disabled.
Reduced active area of realm inventory by removing empty background.
Arb/Musk fix to stagecoach chances for cases where user doesn't have Musketeer installed
Fix to Virtue Hero avoidance in several monster attacks (brains)
Added ability to specify clickable area of button
Fix to shambler ambush bug
Retroactively giving the In Such Haste achievement
Fixed a bug that affected specific encounter bgs (ie. Fanatic and Shieldbreaker Nightmares)
Fix to mashes being cleared from traps that spawn battles.
Fixing pop up props associated with heros to be drawn with the hero instead of after the fact.
Fixes spawn monster effect rendering in front of summoner during summon.
Fixed retreat raid button from popping up during teleport
Updated localization
Crimson Court
Adjusted Infestation - Players have consistently reported some dissatisfaction around the number of Bloodsucker spawns in dungeons during periods of High Infestation. In order to better preserve each dungeon’s identity, High Infestation has had the following adjustments:
Overall amount of hallway Bloodsucker encounters reduced, so as to not overwhelm a dungeon’s native population.
Egg Sac curios appear at High Infestation, allowing players an opportunity to opt-in to a Bloodsucker fight and farm Blood and Invitations.
Fixed a typo on CC Bleed Res Debuff 5 (ie. Champion monsters will now correctly apply bleed resistance debuffs to some of their attacks.)
Fix to countess not showing skill names on transforms
Shieldbreaker
We have been concerned to see feedback that some players believe the Shieldbreaker flashback battles are never-ending and therefore the SB isn’t given as much value as she deserves. We’ve implemented a few things to help communicate that there are only 7 flashbacks and they only need passed once. (Not once per recruited SB.)
Added a tutorial for flashbacks.
Flashbacks now have a 50% chance of happening on a given quest.
The Shieldbreaker will now bark to warn the player of an impending nightmare before resting.
Once the 7 flashbacks have been completed, all Shieldbreakers get a free restful sleep buff each time they camp!
Fix to controller exploit with flashbacks and ambush.
Fix to being able to retreat from a flashback.
Fix to immediately switching to room after not ambush camp and be visible sitting.
The Color of Madness
Reflections (see above)
Change to Battle Limited skill refreshment while in Endless Harvest (see above)
Wave spawned monsters now are placed more intelligently. (Front rank monsters will more reliably be placed in front; back rank monsters will more reliably be placed in back.)
Revised length of post-Spire wavepools for new Endless Harvest rules. (Each wave group is shorter now.)
Fix sorting of shard recruits.
Remove raid buffs when dying and going to time and space.
Remove plot quest required quirk heroes (shard recruits) from being calculated in hero level requirement for town events (vulf).
Added refreshing of skills in curio rooms
Abomination has an exception for his transformation
Shard dust refreshes skills when used
Remove roster limit quirk heroes ( shard recruits ) from being included in goals.
Adding colour_grades to monster art files. In particular Galaxy and Spire.
Geologic Study hall should no longer increase stacking of Tapestries and Antiquarian treasures
Fix to torch settings persisting after death in time and space.
Added Kill Count to Wave UI
Lowered Thing roaming icon on quest select screen to reduce overlap on 4th position quest icons above it
FIXED bug where once you've finished endless, game would reroll quests everytime you start it
Remove map references from help menu in wave raid.
Remove quest modifier buffs when you die and go to time and space.
Thing debuffs don't apply if the attack misses
Thing persists after retreat (you can't retreat to then roll a new encounter)
Fixed "preferred" typo in game code.
Fix to skill Refresh pop text.
Adjusted Shamblers encountered in the Farmstead to be equivalent to fighting at 0 light.
Updated miller success/defeat strings
Added controller support for nomad wagon and stagecoach for shard activities.
Fixed bug w/ crystal overlays
Sleeper's caretaker goal should now function correctly
Increased Crystal Aberrations stun resist 400 from 200 (This is to prevent it from surviving until wave reinforcement, resulting in bugs)
Fixed and issue around reloading a save during a turn where multiple Crystal Aberrations self-destructed resulting in one of the crystal surviving and causing an assert with wave reinforcements.
Modding
You can disable new Virtue loss at high stress and return to legacy system through an entry in Rules.json ("virtue_can_lose_from_stress" : false)
Added tag based quirk evolution duration buff.
Added a cure disease effect
Add variable to disable buff description.
Ability to have additional mashes based on quirk tags
Fix to mod support bug where hp dot duration percent mods where not being applied.
Added ability for multi target effects to have individual rolls on targets

Текущее время: 29-Мар 10:39

Часовой пояс: GMT + 3



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