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Скачать торрент [UPDATE] Street Fighter V: Arcade Edition (Update v3.020) - CODEX

 
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InsaneRamZes

post 04-Апр-18 15:18

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Год выпуска: 2018
Язык интерфейса: RUS/ENG
Версия: Update 3.020
Релиз-группа: CODEX
Требуемая версия: Street Fighter V: Arcade Edition (Capcom) (RUS|ENG|MULTi13) [L] - CODEX
Таблетка: Присутствует (CODEX)
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Список изменений
    Update v3.020:
    GENERAL
    Crush Counters

    Taking both rewards on hit and frequency into account, changed the combo scaling on crush counters.

    Throw Escape
    Changed so that a throw break cannot be performed after the move has been input, with the exception of normal and unique moves. This is to weaken the defensive technique of using certain special moves (primarily movement special moves) together with the throw break.

    Note: Previously, throw escapes could not be performed only for moves that gave the character some kind of invincibility or armor.

    Normal Throw Damage
    Increased parameters for characters that have less reward on hit.

    V-Reversals
    Overall rebalancing for the moves’ start-up and performance.

    CHARACTERS
    Ryu
    Shoulder Throw (Forward Throw)
    Damage increased from 120 to 130
    Recovery increased after the throw by 2F

    Somersault Throw (Backwards Throw)
    Damage increased from 140 to 150

    Standing LP (Normal/V-Trigger)
    Reduced the upwards hitbox

    Standing MK
    Removed the forward hurtbox that appeared before the hitbox active frames

    Crouching MK
    Changed so that the collision box will emerge forward when the hitbox becomes active

    Jodan Nirengeki/Jodan Sanrengeki
    Enforced the combo count restrictions
    Added float if the final hit hits midair

    Denjin Renki
    Increased the length of the V-Timer from 800F to 1,000F

    Isshin
    Changed that the counter judgment will become active from 1F of Isshin receiving an attack
    Removed the counter hit judgment from a successful Isshin activation
    Can cancel the recovery into EX Jodan Sokuto Geri only on hit
    Can be canceled into from Axe Kick and Solar Plexus Strike

    V Hadoken
    Increased the V-Timer usage of each V Hadoken from 50F to 100F

    VEX Hadoken
    Changed the position at which movement is possible after the move

    H Shoryuken (Normal/V-Trigger)
    Damage increased by 10 for 1st active frame only
    Hit stop increased for 1st active frame only

    EX Shoryuken
    Expanded the forward hitbox
    Changed the opponent’s behavior on the first hit
    Note: This has no effect on the battle balance

    V Shoryuken/VEX Shoryuken
    Changed so that it will consume V-Timer gauge
    Note: Uses 150F of gauge

    Jodan Sokuto Geri
    Reduced the opponent’s knockback distance
    Increased the forward travel distance during the move
    Eased the combo count

    Developer Notes: Made it easier to use Jodan Sokutogeri in combos. Also adjusted the duration and meter consumption of Denjin Renki, and improved the versatility of Isshin and its rewards when successful.

    Ken
    Knee Bash (Forward Throw)
    Damage increased from 110 to 120
    Added 1F of recovery after the throw

    Hell Wheel (Backwards Throw)
    Damage increased from 130 to 140

    Standing LP
    Reduced the upwards hitbox

    Crouching LP
    Pushback on hit slightly decreased
    Pushback on block slightly decreased
    Reduced the upwards hitbox

    Crouching LK
    Increased the pushback on hit

    Quick Step (V-Skill)
    Damage reduced from 70 to 50
    Stun reduced from 150 to 100
    Added float value for airborne hit
    Eased the combo count
    Expanded the collision box only when performed from Chin Buster 2nd cancel

    M Shoryuken
    Eased the combo count

    EX Shoryuken/VEX Shoryuken
    Changed so that it can hit opponents who are behind Ken
    Expanded the collision boxes for the first Shoryu on hit, making it harder for an opponent to fall behind Ken during midair hit

    Shinryuken
    Eased the combo count
    Reduced the horizontal knockback distance for max button press version
    Damage reduced from 200 to 180 for max button press version

    Developer Notes: Increased his ability to continue his rushdown upon making contact with the opponent. For example, Ken will be in normal throw range after Crouching LP, and can quickly trap opponents by comboing with his Quick Step near the corner of the screen.

    Chun-Li
    Standing LP and Standing MP (Normal/V-Trigger)
    Reduced the upwards hitbox

    Koshuto (Forward Throw)
    Changed the distance from the opponent after a throw

    Rankyaku (V-Skill)
    Can be performed from cancelable moves
    Decreased the V-Gauge meter gain from 100 to 80

    Yokusenkyaku (Normal)
    Decreased the advantage on Crush Counter from +19F to +18F
    Recovery increased on whiff from 13F to 18F

    Kikosho
    Changed so that the hitbox for the second hit onwards will not disappear when Kikosho collides with the opponent’s projectile

    Developer Notes: Rebalanced the recovery for Yokusenkyaku on whiff, and Chun-Li’s status after Koshuto hits. Also, can cancel into Rankyaku from normal moves, which expands her combo options from successful close-range attacks.

    Cammy
    Hurtbox
    Expanded her upwards hurtbox while crouching

    Stun
    Increased from 900 to 950

    Gyro Clipper (Forward Throw)
    Damage increased from 120 to 130
    Stun decreased from 150 to 120

    Delta Through (Backwards Throw)
    Damage increased from 140 to 150

    Crouching LK
    Increased the pushback on hit

    Lift Upper
    Can be canceled from during Delta Ambush and Delta Step while V-Trigger II is active

    L Cannon Spike
    Invincible to airborne attacks from 1F to 6F

    V Cannon Spike
    Can cancel into V Canon Strike on hit

    Delta Step/Delta Ambush
    Number of V-Trigger blocks reduced from 3 to 2
    The V-Timer will be completely consumed upon using the special moves Delta Step and Delta Ambush

    Delta Twist
    Expanded the downwards hurtbox

    Reverse Edge
    Damage increased from 70 to 80
    The second attack will be considered a mid attack
    The recovery on block will be the same as on hit
    Recovery on block decreased from -11F to -5F
    Active frames 1F and 2F will be able to hit grounded opponents

    Developer Notes: Increased options by making it possible to perform Cannon Strike from Cannon Spike during Delta Drive. Additionally, Delta Ambush and Delta Step have been changed to a 2-bar V-Gauge, so the move properties and V-timer consumption have been updated accordingly.

    M. Bison
    Crouching LP
    Reduced the upwards hitbox

    Crouching HP
    Expanded the upwards hurtbox

    Psycho Impact (Forward Throw)
    Damage increased from 130 to 140

    Psycho Burst (V-Reversal)
    Changed the startup from 16F to 17F

    EX Double Knee Press
    When the second hit connects in a non-lock situation, can cancel into Psycho Crusher and Psycho Judgment

    Psycho Judgment
    Eased the combo count

    Psycho Crusher
    Damaged increased when the lower body portion hits from 70 to 100

    Developer Notes: Rebalanced various post-start up properties of Psycho Nightmare to increase its strength in combos, and to increase the rewards on hit.

    Nash
    Dragon Suplex (Forward Throw)
    Damage increased from 130 to 140
    Stun increased from 120 to 150

    Target Down (Backwards Throw)
    Damage increased from 140 to 150

    Standing MK
    Changed so that it will not hit opponents who are behind Nash, only for the base hitbox

    Raptor Combination/Bullet Combination
    Increased the forward movement distance of the second hit

    Bullet Clear (V-Skill)
    Increased the advantage on hit from +2F to +5F
    Increased the V-Gauge meter gain from 80 to 100

    Moonsault Slash
    Changed the recovery for the first active frame 1F on hit and block to be the same value as 2F

    Sonic Move – Hide
    Reduced the recovery by 2F
    Throw and projectile invincible from frames 1F-3F

    Justice Corridor
    Will not be able to perform Stealth Dash on whiff
    Changed the behavior when Nash overtakes the opponent character

    Developer Notes: Made it easier to perform combos in a variety of situations by making adjustments such as increasing the forward movement distance for Raptor Combination and Bullet Combination, and reducing the recovery for Bullet Clear and Sonic Move – Hide.

    Vega
    Rainbow Suplex (Forward Throw)
    Damage increased from 120 to 140

    Crescent Line (Backwards Throw)
    Damage increased from 140 to 150

    Standing LP and Crouching LP (No Claw/Claw)
    Reduced the upwards hitbox

    Matador Turn (V-Skill – Attack)
    Can cancel into CA on block
    Increased the distance at which it triggers the opponent’s blocking motion
    Increased the pushback on block

    Bloody Kill – Torero and Bloody Kiss – Azul
    Damage increased from 100 to 140

    L Crimson Terror
    Expanded the forward hitbox for the first hit

    EX Flying Barcelona Attack
    Adjusted the input window

    Flash Arch – Rossa
    Addressed the phenomenon where the attack would not connect after a successful parry
    Fixed the state where Vega would retain invincibility upon remaining in a neutral state after the attack concluded

    Developer Notes: Adjusted Matador Turn, Bloody Kiss – Torero/Azul, and Flash Arch – Rossa in order to make his V-System easier to use.

    Dhalsim
    Yoga Rocket (Forward Throw)
    Damage increased from 110 to 120

    Standing MP and MK
    Eased the combo count

    Drill Kick
    Changed so that the move can be performed using down-forward and down-backwards diagonal directional inputs

    Yoga Mala (V-Reversal)
    Startup increased from 16F to 17F

    Yoga Gale
    Applied the combo count limit

    Yoga Burner
    Increased the float on hit
    Increased the horizontal blowback distance on hit

    Developer Notes: Made it possible to use Neutral MP and Neutral MK in air combos, and allow juggling when Yoga Fire hits an opponent in the air, to open up new situations that were never possible before in long-range battles.

    Zangief
    Standing Heavy Punch (Uncharged Version)
    Changed the timing for cancel into V-Trigger II

    Flying Head Butt
    Reduced the stun from 400 to 200
    Changed the hit effect from blowback to mid-air unrecoverable damage
    Can now be canceled

    Muscle Explosion (V-Reversal)
    Increased the pushback on hit
    Increased the pushback on block

    Tundra Storm
    The opponent’s stun gauge will not recover during the animation lock

    EX Borscht Dynamite (Normal/V-Trigger)
    Added a cancel-specific action

    Developer Notes: Changed hit effect of Flying Head Butt and made it cancelable. These changes allow Zangief to juggle opponents with EX Borscht Dynamite after hitting a mid-air opponent with Flying Head Butt.

    Karin
    Hajotsui (Forward Throw)
    Damage increased from 120 to 130

    Arakuma Inashi (Backwards Throw)
    Damage increased from 140 to 150
    Reduced the recovery after the throw by 2F

    Jumping HP
    Reduced the hurtbox

    Ressencho (V-Reversal)
    Increased the horizontal blowback distance on hit

    Guren Kusabi
    Changed the attack active frames from 8F to 11F
    Reduced the recovery from 21F to 18F

    Meioken (Charge Ver. Included)
    Uncharged version: Damage decreased from 60 to 50
    Charged version: Damage decreased from 80 to 70
    Charged version: V-Gauge meter gain decreased from 100 to 80
    Eased the combo count

    EX Tenko
    Damage decreased from 120 to 100

    EX Orochi
    Damage increased from 120 to 140

    Yasha Gaeshi Tenchi
    Can be performed from cancelable moves
    Reduced recovery by 5F for situations where the counter was successfully triggered but the attack did not hit
    Reduced the damage for the grounded version from 120 to 100

    Developer Notes: Readjusted the damage and air combo count of moves that serve as combo parts to make her a more offensive character.

    R. Mika
    Crouching MP
    Increased the horizontal blowback distance for mid-air hit

    H Shooting Peach
    Changed the performance when performed as a cancel from Lady Mika

    Rainbow Typhoon/EX Rainbow Typhoon
    L: Damage increased from 170 to 180
    M: Damage increased from 180 to 190
    H: Damage increased from 190 to 200
    EX: Damage increased from 230 to 240

    Developer Notes: Adjusted all versions of Rainbow Typhoon and H Shooting Peach for increased damage on hit at close range.

    Birdie
    Bad Skull (Forward Throw)
    Stun decreased from 200 to 150

    Crouching MP
    Active frames reduced from 6F to 5F
    Recovery increased from 15F to 16F

    Crouching HK
    Increased the disadvantage on block from -11F to -14F
    Expanded the hurtbox after the active frames end
    Delayed the timing at which the post-active frames hurtbox disappears
    Increased the pushback on block

    Pepper Pot (V-Reversal)
    Startup increased from 16F to 17F

    Developer Notes: Taking Birdie’s overall strength into account, slightly toned down moves that are thought to be extremely good.

    Necalli
    Standing LP and Crouching LP (Normal/V-Trigger)
    Reduced the upwards hitbox

    Soul Stealer (Forward Throw) (Normal/V-Trigger)
    Regular version: Damage increased from 110 to 120
    V-Trigger version: Damage increased from 120 to 130

    Soul Discriminator (Backwards Throw) (Normal/V-Trigger)
    Regular version: Damage increased from 100 to 110
    V-Trigger version: Damage increased from 110 to 120

    Valiant Rebellion (Normal)
    The blowback on counter hit was changed to be the same as the regular version

    Valiant Rebellion (V-Trigger)
    Blowback on hit changed to be the same as the regular version
    The blow on counter hit was changed to be the same as the regular version

    EX Valiant Rebellion (Normal)
    Pushback on hit for the second hit slightly decreased
    First hit can be canceled into V-Trigger

    EX Valiant Rebellion (V-Trigger)
    Pushback on hit for the second hit slightly decreased

    EX The Disc’s Guidance (Normal)
    Damage distribution changed from 150 (35+35+80) to 150 (40+40+70)
    Stun distribution changed from 200 (25+25+150) to 200 (50+50+100)
    The second hit can be canceled into V-Trigger
    Increased the pushback on hit for the second hit

    Clouded Mirror
    Increased the cancelation window when canceling from Culminated Power and Sacrificial Altar
    Pushback on block slightly decreased for the max charge version
    Increased the active frames after landing for the max charge version from 4F to 7F

    Soul Offering
    Added collision boxes for after the move ends

    Developer Notes: Can now cancel EX Valiant Rebellion (Normal Version) and EX The Disc’s Guidance (Normal Version) with his V-Triggers, creating more options for movement.

    Rashid
    Stun
    Decreased from 1000 to 950

    Riding Glider (Forward Throw)
    Added 2F of recovery after the throw

    Rising Sun (Backwards Throw)
    Stun decreased from 200 to 150

    Standing LK
    Advantage on hit decreased from +4F to +2F
    Advantage on block decreased from +2F to +1F
    Is now a cancelable move

    Standing HP
    Advantage on block decreased from +0F to -3F
    Note: Block recovery reduced by 3F

    Standing MK
    Recovery increased from 15F to 17F
    Advantage on hit reduced from +2F to +1F
    Disadvantage on block increased from -2F to -4F
    Expanded the forward hitbox

    Crouching MK
    Cancel timing from Easifa delayed by 3F

    Crouching HP
    Reduced the recovery for the first hit on block by 3F

    Flap Spin
    Reduced the recovery for the first hit on block by 3F
    Sped-up the startup of the second hit by 1F

    Wall Jump (Jump-Off)
    Increased the interval between clinging to the wall and jump by 2F

    L Spinning Mixer
    Pushback on block slightly decreased for the rapid button press version
    Landing recovery on whiff increased from 11F to 16F on whiff
    Note: No changed to recovery on hit or block

    Block stop for the third hit increased by 4F

    L Eagle Spike
    Sped up the startup when performed in close range

    EX Eagle Spike
    Changed so that Rashid will bounce off the opponent when blocked

    EX V Eagle Spike
    Damage decreased from 140 to 100
    Stun decreased from 200 to 150

    V Airborne Eagle Spike
    Damage decreased from 120 to 100
    Stun decreased from 200 to 150

    EX V Airborne Eagle Spike
    Damage decreased from 150 to 120
    Stun decreased from 200 to 150
    Advantage on block decreased from +1F to -2F
    Increased the pushback on block

    V Whirlwind Shot
    Damage reduced from 80 to 60
    Stun for the M and H versions reduced from 150 to 140

    EX V Whirlwind Shot
    Damage reduced from 120 to 100
    Stun reduced from 200 to 160

    Altair
    Invincibility frames changed to 1-17F

    Developer Notes: Overall toned down his move set in light of his rushdown ability at close range, and rewards on hit.

    Laura
    Seoi Throw (Forward Throw)
    Added 2F of recovery after the throw
    Slightly increased the separation distance upon landing the throw in the corner

    Standing MP
    Reduced the backwards hitbox

    Standing MK
    Increased the advantage on hit from +3F to +4F

    Crouching HK
    Recovery increased on whiff and on block by 2F

    Linear Movement – Avante/Linear Movement – Esquiva/Linear Movement – Finta (Spark Show Version)
    Is now subject to counter-hit
    Expanded the collision boxes in the upwards direction during the move, only when performed from Thunder Clap

    Linear Movement – Esquiva (Attack, Spark Show Version)
    Startup increased from 34F to 32F

    Double Slap
    Startup increased from 16F to 17F

    EX Sunset Wheel
    Expanded the forward hitbox for the second active throw frame

    Matsuda Sway
    Changed so that the dodging motion will not consume V-Timer gauge

    Shock Choke
    V-Timer consumption amount increased from 500F to 1,000F
    Fixed the phenomenon where Laura would have a hurtbox during the move’s animation

    Developer Notes: Adjusted properties of moves that are frequently used at close/mid-range. Additionally, changed Matsuda Sway so that it does not consume the V-Timer when dodging.

    F.A.N.G
    Standing LP
    Reduced the upwards hitbox

    Shimonshu (Forward Throw)
    Added 2F of recovery after the throw

    Shishiruirui
    Eased the combo count

    Nikaiho
    Increased the overall movement frames from 30F to 31F
    Added a hurtbox from 26F to 31F

    Developer Notes: Made adjustments to help reduce cases where only the first strike of Shishiruirui would hit during specific combo routes when Koryo Dokuda was activated.

    Alex
    Leg Tomahawk (Backwards Throw)
    Damage increased from 140 to 160

    Standing LP
    Reduced the upwards hitbox
    Increased the active frames from 2F to 3F
    Reduced the recovery from 8F to 7F

    Standing HK
    Will force the opponent to stand on hit

    Crouching LP
    Reduced the upwards hitbox

    Crouching HP
    Increased the float on hit

    Lariat
    Can be canceled

    Chop
    Increased the disadvantage on block from -6F to -8F

    Flying Cross Chop
    Eased the height restriction at which the move can be performed
    Eased the combo count
    Increased the float for mid-air hit

    Big Boot
    Startup increased from 16F to 17F

    M Flash Chop
    Reduced the startup from 19F to 18F

    H Flash Chop
    Damage increased from 90 to 100

    H Air Knee Smash
    Eased the combo count
    Delayed the timing at which he can move again after hit by 4F
    Increased the separation distance after hit

    EX Power Bomb
    Throw hitbox startup reduced from 6F to 5F

    Rage Boost
    Reduced the collision box on startup

    Choke Sleeper
    Throw hitbox startup reduced from 6F to 5F

    Flying DDT
    Damage decreased from 190 to 180
    Sped up the startup by 3F when performed as a cancel

    Developer Notes: Adjusted moves that has similar properties across varying input strengths and rebalanced combo routes in various situations to allow for new types of movement.

    Guile
    Dragon Suplex (Forward Throw)
    Damage increased from 120 to 130
    Stun increased from 120 to 150

    Reverse Back Knuckle (V-Reversal)
    Startup increased from 16F to 17F
    Recovery increased on hit by 2F

    Sonic Boom (Normal/V-Trigger)
    Pushback on block slightly decreased

    Knife Edge
    Cannot be activated by V-Trigger cancel from a regular Sonic Boom.
    No changes to the EX version

    Somersault Kick
    Increased the horizontal blowback distance on hit
    Changed so that the condition after the active frames cause counter hit for the regular (M and H) and the EX version are the same as the regular version

    EX Somersault Kick
    Increased the horizontal blowback distance on hit

    V EX Somersault Kick
    Decreased the invincibility period from 31F to 11F

    Sonic Hurricane
    Changed so that until the attack startup, Guile’s body is not pushed into movement
    Expanded the collision boxes in the forward direction until directly before attack startup

    Sonic Tempest
    Changed so that Guile isn’t pushed to a different position until the attack startup

    Developer Notes: Reduced Sonic Boom’s pushback on block to make it harder to push opponent away. Increased knockback distance after hit on Somersault Kick to make it easier to create distance from opponent. Additionally, it is no longer possible to cancel into Knife Edge from Sonic Boom (normal version) in order to better differentiate it from Solid Puncher.

    Ibuki
    Yami Kazura (Forward Throw)
    Damage increased from 120 to 130

    Kubiori (Backwards Throw)
    Damage increased from 140 to 150

    Jumping HK
    Expanded the downwards hitbox
    Expanded the downwards hurtbox

    Kazekiri
    Changed the damage for the last hit only to 70

    Hanagasumi (V-Reversal)
    Startup increased from 15F to 17F
    Decreased the active frames from 13F to 4F
    Reduced the hitbox
    Increased the log’s movement speed
    Changed to be uniformly -2F on block
    Pushback on block slightly decreased

    Fuma Shuriken (Haku)
    Damage reduced from 100 to 80

    Fuma Shuriken (Kokofu)
    Damage increased from 80 to 100

    Developer Notes: Made minor tweaks such as buffing her jump attacks by adjusting the hit/hurt boxes on her Jumping HK, and changed the damage inflicted by Kazekiri when it is used as an anti-air attack. Also adjusted the damage for Fuma Shuriken Haku/Kokufu after taking into account the situations that these attacks would hit in.

    Balrog
    Dirty Bomber (Forward Throw)
    Damage increased from 130 to 140

    Buffalo Head
    Startup increased from 16F to 17F

    H Screw Smash
    Reduced the startup from 24F to 23F
    Slightly increased the forward movement distance

    B3 (Upon V-Trigger 2 Activation)
    Can be canceled from Hard Smasher, Hard Pressure, Buffalo Swing, and Buffalo Pressure
    The recovery when performed from the second hit of Under Impact was different than that of Crazy Rush, so it was fixed to be consistent with Crazy Rush

    B3 (No Mercy)
    Will combo when performed from a cancelable normal move on hit
    Reduced the recovery after the thrown by 8F
    Changed the status after hit in the corner to be about the same as in the middle of the screen
    Expanded the forward hitbox only when performed from a cancel

    Developer Notes: Rebalanced B3’s move properties and buffed it. Also, by changing the startup frames for H Screw Smash, it is now possible to use it in a combo when successfully Crush Countering with Neutral HK.

    Juri
    Chisenkyaku (Forward Throw)
    Damage increased from 110 to 120
    Added 2F of recovery after the throw

    Standing LP
    Reduced the upwards hitbox

    Standing HK
    Reduced the downwards hurtbox

    Jumping HK
    Increased the amount of EX meter gain when performed as part of a chain combo during Feng Shui Engine alpha from 30 to 50

    Kaisenrenkyaku (V-Reversal)
    Startup increased from 15F to 17F
    Increased the pushback distance on block

    Fuharenkyaku (Normal/V-Trigger)
    Normal, V-Trigger: Damage decreased from 100 to 90

    Developer Notes: Reduced the hurtbox around Juri’s feet for Neutral HK to make it more effective as a mid-range poke.

    Urien
    Spartan Bomb (Forward Throw)
    Stun increased from 120 to 150

    Spartan Bomb (Backwards Throw)
    Stun decreased from 200 to 150

    Standing LP
    Recovery increased from 9F to 10F
    Note: No changes to recovery on hit or block

    Standing LK
    Advantage on hit increased from +3F to +4F
    Advantage on block increased from +2F to +3F
    Increased the pushback distance on hit and block

    Standing HP
    Reduced the opponent pushback distance on Crush Counter

    Crouching LP
    Recovery increased from 8F to 9F
    No changes to recovery on hit or block

    Reduced the upwards hitbox

    Crouching MK
    Delayed the cancel timing for each version of Tyrant Blaze by 2F

    Quarrel Kick
    Increased the advantage on hit from +1F to +3F

    Terrible Smash
    Increased the disadvantage on block from -6F to -8F
    Pushback on block slightly decreased

    Break Rush
    Increased the disadvantage on block from -6F to -8F
    Pushback on block slightly increased

    Tyrant Pressure
    Changed the length of the V-Timer from 3,000 to 3,200F

    Tyrant Blaze
    Increased the horizontal blowback distance for the 2nd attack on hit
    Increased the V-Timer consumption from 800F to 1,200F
    Slightly increased the forward hitbox

    Tyrant Blaze (V-Skill/Uncharged Version)
    Increased the V-Timer consumption from 800 to 1,200F
    Decreased the recovery for the first hit only by 4F
    Changed to have armor properties until 8F after the first hi
    Expanded the forward hitbox

    Tyrant Blaze (V-Skill/Charged Version)
    Increased the V-Timer consumption from 800F to 1,200F
    Changed to have armor properties until 3F after the first hit
    Expanded the forward hitbox

    Anger Snap Fist
    Startup increased from 16F to 17F

    Developer Notes: Adjusted numerous light attacks to rebalance Urien’s combo routes and sequences. Additionally, made major adjustments to Tyrant Blaze by making adjustments such as improving its performance after activating Urien’s V-Skill.

    Akuma
    Hyakkigosai (Shiretsu Hasshi Ver)
    Behavior on whiff unified with the EX version

    Standing LP
    Reduced the upwards hitbox

    Standing MK
    Recovery increased from 16F to 18F
    Note: No changes to advantage/disadvantage

    Crouching LP
    Reduced the upwards hitbox

    Crouching HP
    Recovery increased from 16F to 20F
    No changes to advantage/disadvantage

    Gosenkyuku (V-Reversal)
    Startup increased from 16F to 17F
    Increased the horizontal blowback distance on hit

    EX Goshoryuken
    Expanded the collision boxes for the Shoryu on hit, making it harder for an opponent to fall behind Akuma during midair hit
    Changed so that the opponent cannot perform a recovery for the 3rd overall hit

    Shiretsu Hasshi
    Can no longer cancel Gohadoken/EX Gohadoken/Sekia Goshoha/EX Sekia Goshoha on whiff

    Dohatsu Shoten/Shiretsu Hasshi
    Fixed the phenomenon where upon cancelling into from certain special moves, Akuma retained invincibility frames while being able to move

    Sekia Kuretsuha
    Changed so that his collision boxes will not move forward during recovery
    Increased the amount of EX Gauge his opponent will gain on hit, from 60 to 100

    Developer Notes: Toned down overall in consideration of his ability to rushdown opponents at close range, and rewards on hit.

    Kolin
    Pressure Ridge (Forward Throw)
    Damage increased from 120 to 130

    Standing HP (Normal/V-Trigger)
    Increased the disadvantage on block from -2F to -4F

    Crouching LP
    Reduced the upwards hitbox

    Crouching LK
    Delayed the timing for canceling into Absolute Zero by 3F

    Crouching MK
    Expanded the upwards hurtbox
    Delayed the timing for canceling into Absolute Zero by 3F
    Reduced the backwards hitbox
    Reduced the active frames from 3F to 2F

    Crouching HK
    Unified the cancel timing for Diamond Dust/Absolute Zero/Frost Edge for the first hit for both hit and block
    Unified the cancel timing for Diamond Dust/Absolute Zero/Frost Edge for the second hit for both hit and block

    Cold Low
    Unified the cancel timing for Diamond Dust/Absolute Zero/Frost Edge for the first hit for both hit and block
    Unified the cancel timing for Diamond Dust/Absolute Zero/Frost Edge for the second hit for both hit and block

    Brinicle
    Unified the cancel timing for Diamond Dust/Absolute Zero/Frost Edge for both hit for both hit and block
    Recovery increased for the normal and V-Trigger versions on hit by 5F

    Frost Spike
    Can cancel into Absolute Zero on block

    Snow Grain
    Unified the cancel timing for Diamond Dust/Absolute Zero/Frost Edge on block

    Frost Edge
    Increased the V-Timer consumption from 500F to 1,000F, except when used from a dash
    Changed so that it will not hit opponents who are behind Kolin
    Only applies to grounded opponents, has no effect on her juggle combos

    Diamond Dust
    Damage increased from 90 to 120

    Forward Dash (V-Trigger)
    Increased the V-Timer consumption from 500F to 700F

    Inside Slash (V-Trigger)
    Decreased the advantage on hit from +3 to +2F
    Increased the disadvantage on block from -7F to -8F

    Frost Tower
    Increased the amount of EX Gauge her opponent will gain on hit, from 20 to 100

    Developer Notes: Adjusted move properties and V-Timer consumption upon activating Absolute Zero. Additionally, unified the cancel point for canceling into V-Trigger for I and II, which had differed among moves such as Crouching HK and each of her target combos.

    Menat
    Overflowing Nile (Forward Throw) (Bare Handed/Crystal Ball)
    Added 1F of recovery after the throw

    Standing LP (Crystal Ball)
    Expanded the downwards hitbox of the crystal ball

    Standing HK (Bare Handed/Crystal Ball)
    Reduced the backwards hitbox
    Base of the hitbox only – will not hit opponents who are behind Menat

    Khamun Kick (Bare Handed/Crystal Ball)
    Changed so that the move can be performed using down-forward and down-backwards diagonal directional inputs

    Soul Reflect: Kamal (Bare Handed)
    V-Gauge meter gain increased from 50/25 to 80/40
    Can cancel into Wisdom of Thoth/Prophecy of Thoth

    Soul Reflect: Kamal (Crystal Ball)
    V-Gauge meter gain increased from 80/40 to 100/50
    Can cancel into Wisdom of Thoth/Prophecy of Thoth

    Soul Reflect: Stella (Bare Handed)
    V-Gauge meter gain increased from 50/25 to 80/40
    Reduced the hurtbox
    Fixed the phenomenon where if Menat was attacked before the hitbox became active she would take standing damage
    Can cancel into Wisdom of Thoth/Prophecy of Thoth

    Soul Reflect: Stella (Crystal Ball)
    V-Gauge meter gain increased from 50/25 to 100/50
    Reduced the hurtbox
    Can cancel into Wisdom of Thoth/Prophecy of Thoth

    Guardian of the Sun/EX Guardian of the Sun
    Changed the command from F, D, DF +P/PP to F, D, DF, +K/KK

    EX Guardian of the Sun
    Changed the invincibility timing from 6F to 5F

    Soul Spark
    Changed the command from F, D, DF + P to D, DF, F + K
    Reduced the damage from 100 to 80
    Reduced the stun from 200 to 150
    Increased the chip damage from 7 to 13

    Developer Notes: Rebalanced properties and buffed Soul Reflect: Kamal and Soul Reflect: Stella. Also, changed the commands of certain moves to avoid unintended inputs.

    Ed
    Standing LP
    Reduced the upwards hitbox

    Crouching LP
    Reduced the upwards hitbox

    Crouching MP
    Reduced the advantage on block from +3F to +2F

    Crouching HP
    Reduced the damage from 90 to 80
    Note: Damage on the extended part reduced from 80 to 70

    When triggering a Crush Counter on an airborne opponent, the float value has been made the same as a Crush Counter on a grounded opponent

    Kill Step
    Increased the overall movement frames from 29F to 31F
    Added a hurtbox from 26F to 31F

    Psycho Splash/EX Psycho Splash
    Increased the move delay from Psycho Rising by 5F

    Psycho Snatcher – Ground
    Reduced the V-Gauge meter gain for the non-charged version from 100 to 80
    The V-Gauge meter gain distribution has been changed in accordance with the damage

    Reduced the V-Gauge meter gain for the charged version from 120 to 100
    Changed the hit motion for the non-charged version
    Added 2F of recovery for the non-charged version on hit
    Changed so that if the first hit counts as a counter hit, the counter hit effects will carry over to the second hit
    Reduced the recovery on whiff for the charged version from 57F to 40F

    Psycho Snatcher – Air
    Reduced the recovery on whiff for the charged version from 50F to 40F
    Expanded the downwards hitbox for the non-charged version
    Changed so that if the first hit counts as a counter hit, the counter hit effects will carry over to the second hit
    V-Gauge meter gain distribution has been changed in accordance with the damage

    Psycho Cannon
    Damage increased from 100 to 120
    Reduced the startup from 16F to 13F when the move is performed with the forward input
    Deleted the hurtbox during the screen freeze

    Enhanced Snatcher
    Reduced the recovery by 3F when performed from a cancel
    Deleted the hurtbox during the screen freeze

    Ultra Snatcher – Ground
    On block, will deal real chip damage instead of recoverable gray damage
    Added a projectile-nullifying hitbox aside from the attack hitbox
    Expanded the horizontal hitbox for the first active frame
    Reduced the horizontal hurtbox
    Reduced the amount of V-Timer consumption from 1,500F to 1,300

    Ultra Snatcher – Air
    Expanded the hitbox for the attack active frames from 1F to 3F
    Changed the position of the hitbox for the attack active frames from 4F to 7F
    Reduced the amount of V-Timer consumption from 1,500F to 1,300F

    Psycho Barrage
    Increased the amount of EX-Gauge meter gain for the opponent upon hit from 75 to 100

    Developer Notes: Rebalanced properties of Ed’s V-Skills and V-Triggers, and made adjustments to situation on hit and damage.

    Abigail
    Vitality
    Reduced vitality from 1100 to 1075

    Stun
    Stun increased from 1050 to 1075

    Hurtbox Shape
    Changed the height of his hurtbox and collision box for spinning knockdown damage

    Red Leaf (Forward Throw)
    Increased the spacing distance on hit in the corner

    Standing LK
    Startup increased from 5F to 6F
    Increased the pushback on block

    Standing HP (V-Trigger)
    Stun decreased for the charge version from 200 to 150

    Crouching LP
    Startup increased from 5F to 6F
    Reduced the downward hitbox for the second and third active frames
    Recovery increased from 10F to 12F
    Removed the counter hit judgment after the attack startup

    Crouching LK
    Increased the pushback on hit
    Can only be canceled into V-Trigger

    Crouching HP
    Stun decreased for the charge version from 200 to 150

    Vroom Vroom
    Increased the pushback on hit

    Abi Hammer
    Changed so that only the third active frame will hit a downed opponent

    Abi Blaster (V-Trigger)
    Stun decreased for the charge version from 200 to 150

    Abi Twist (V-Trigger)
    Stun decreased for the charge version from 200 to 150

    Ontario Drop (V-Reversal)
    Startup increased from 16F to 17F
    Reduced the opponent’s blowback

    EX Giant Flip
    Damage decreased from 120 to 80
    Stun decreased from 200 to 150

    M/H Abigail Smash
    Made the situation after hit the same as L Abigail Smash
    Expanded the hurtbox during recovery

    EX Abigail Smash
    Damage decreased from 100 to 80
    Expanded the hurtbox during recovery

    Bay Area Sunrise
    Added 4F of recovery after the throw

    EX Bay Area Sunrise
    Increased the separation distance after hit
    Added 3F of recovery after the throw

    Hybrid Charge
    Fixed the phenomenon where the advantage/disadvantage when performed as a cancel from certain regular moves was different than that of Max Power

    Metro Crash
    On block, opponent takes actual damage instead of recoverable damage
    Reduced the upwards hitbox
    Enforced combo count restrictions on the non-charged version
    Damage increased for the non-charged version from 120 to 150
    Stun increased for the non-charged version from 150 to 200
    Damage increased for the charged version from 170 to 200
    Damage increased for the max-charge version from 220 to 250

    Abigail Punch
    Enforced combo count restrictions
    Increased the knockdown time for the first hit
    Stun decreased for the non-rapid button press version from 180 to 120
    Stun decreased for the rapid button press version from 200 to 150
    Added 8F of recovery to the rapid button press version (L/H)
    Added 7F of recovery to the rapid button press version (M)

    EX Abigail Punch
    Increased the knockdown time for the first hit
    Changed the blowback on first hit counter hit to be the same as the regular hit version
    Damage increased for the non-rapid button press version from 130 to 140
    Damage decreased for the rapid button press version from 170 to 160
    Stun decreased for the non-rapid button press version from 200 to 150
    Stun decreased for the rapid button press version from 230 to 200
    Recovery increased for the rapid button press version by 8F

    Developer Notes: Toned down overall in consideration of his ability to rushdown opponents at close range, and rewards on hit.

    Zeku (Old)
    Tsurigane Otoshi (Forward Throw)
    Damage increased from 120 to 130

    Mikoshi (Backwards Throw)
    Damage increased from 140 to 150

    Standing LP
    Reduced the upwards hitbox

    Standing MP
    Reduced the upwards hitbox

    Crouching LP
    Reduced the upwards hitbox

    Jumping HP
    Expanded the hitbox at the base

    Fukuro
    Changed so that it will not build EX gauge on hit or block

    Toushi
    Reduced the startup from 17F to 12F
    Changed the opponent reaction from blowback to stagger on hit
    Increased the pushback on block

    Bushin Gram – Koku/EX Bushin Gram – Koku
    Damage decreased at the base and the part that nullifies projectiles by 10

    L Bushin Gram – Ban
    Damage decreased from 120 to 100

    EX Bushin Gram – Ban
    Changed the blowback for the first hit

    L Bushin Gram – Teki
    Changed the horizontal blowback on hit

    M Bushin Gram – Teki
    Damage decreased on hit at the base from 90 to 80
    Damage decreased on hit for the projectile-nullifying part only from 80 to 70

    EX Bushin Gram – Teki
    Damage decreased on hit at the base from 120 to 110
    Damage decreased on hit for the projectile-nullifying part only from 100 to 90
    Expanded the hitbox for the part that physically hits, from the second hit onward

    EX Bushin Jakura
    Changed the movement distance upon directional key input
    Changed the trajectory on startup

    Shukumyo
    Can be canceled into from Bushin Gram – Koku/Ban/Teki on hit only

    Idaten
    The first normal move performed from Idaten can be cancelled
    Changed the invincibility timing from 6F to 3F
    Changed so that a crouching HP from Idaten that hits a crouching opponent will force stand

    Karura Tenzan
    Addressed the phenomenon where all of the hits of Karura Tenzan would not connect when canceled into from certain parts of EX Bushin Gram – Koku/Teki
    Changed the movement distance for the initial startup
    Changed from one-time usage to timer-type, added the special move Karura Tenzan
    Damage decreased from 180 to 140
    Stun decreased from 200 to 150
    On hit, reduced the opponent’s blowback time by 3F
    On hit, changed to be projectile invincible until the active frames end

    Batsuzan Gaisei
    Increased the amount of EX-Gauge meter gain for the opponent upon hit from 60 to 100

    Zeku (Young)
    Tesso (Forward Throw)
    Damage increased from 120 to 140

    Raiju (Backwards Throw)
    Damage increased from 120 to 160
    Stun increased from 150 to 200
    Increased the EX meter gain from 80 to 100

    Standing LP
    Reduced the upwards hitbox

    Jumping HP
    Changed the hitboxes and hurtboxes in to match a change in the motion

    Jumping HK
    Expanded the forward hitbox
    Deleted the forward hurtbox
    Reduced and expanded the hurtbox

    Tenpo Kari
    Changed so that it does not build EX gauge on hit or block
    Damage increased from 80 to 90
    Expanded the upwards hitbox for the startup of the second hit
    Expanded the upwards hitbox for the second hit
    Active frames from the second hit increased from 2F to 4F

    Toushi (V-Reversal)
    Attack startup reduced from 17F to 12F
    Changed the opponent reaction from blowback to stagger on hit
    Increased the pushback on block

    Bushin Sho
    Eased the combo count

    H Bushin Sho
    Fixed the phenomenon where, for H Bushin Sho only, the projectile-nullifying hitbox would not be generated

    EX Bushin Sho
    Recovery increased from 20F to 21F
    Note: No changes in advantage/disadvantage

    H Hozanto
    Attack startup reduced from 27F to 26F

    Ashikari
    Damage increased from 80 to 100
    Eased the combo count

    EX Ashikari
    Stun increased from 150 to 200
    Eased the combo count

    Gekkou
    Eased the combo count

    EX Gekkou
    Stun increased from 150 to 200
    Eased the combo count

    Shukumyo
    Can be canceled into from Bushin Sho/Hozanto/Ashikari/Gekkou/Bushin Sangoku Otoshi on hit only

    Idaten
    The first normal move performed from Idaten can be cancelled
    Invincibility timing changed from 6F to 3F

    Karura Tenzan
    Changed the movement distance for the initial startup
    Changed from one-time usage to timer-type, added the special move Karura Tenzan
    Damage decreased from 180 to 140
    Stun decreased from 200 to 150
    On hit, reduced the opponent’s blowback time by 3F
    On hit, changed to be projectile invincible until the active frames end

    Batsuzan Gaisei
    Increased the amount of EX-Gauge meter gain for the opponent upon hit from 60 to 100

    Developer Notes: Can cancel into Shukumyo during the recovery on hit for certain special moves to help bring out Zeku’s unique playstyle.

    Sakura
    Hanakaze (Forward Throw)
    Added 1F of recovery after the throw
    Increased the separation distance upon landing the throw in the corner

    Sakura Shoulder Throw (Backwards Throw)
    Damage increased from 140 to 150

    Sailor Hop (Air Throw)
    Damage increased from 140 to 160
    Landing recovery on whiff increased from 4F to 6F

    Haru Kaze
    Can be canceled into from cancellable-normal moves, Tengyo Hadoken (charged version), V Hadoken, V Tengyo Hadoken, and Hogasho

    Standing LP
    Reduced the upwards hitbox

    Standing LK
    Active frames reduced from 4F to 3F
    Adjusted the motion
    Due to the change above, hitboxes were adjusted accordingly

    Crouching MP
    Advantage on hit increased from +2F to +5F
    Pushback on hit slightly decreased
    Pushback on block slightly decreased

    Furiko Upper
    Expanded the forward hitbox for the first active frame
    Moved the hitbox forward for active frame 3F
    Active frame 3F will no longer trigger a Crush Counter
    Reduced the backwards hurtbox

    Sakura Otoshi
    Changed the stun distribution, from 240 (80 x 3) to 240 (40+80+120)
    Changed the V-Gauge meter build distribution, from 75 (25×3) to 120 (30+40+50)

    Oukakyaku
    Damage increased from 60 to 80

    Floral Spin (V-Reversal)
    Startup increased from 15F to 17F
    Pushback on block slightly decreased

    Hogasho
    Reduced the hitbox
    Added 5F of recovery on whiff

    H Shunpukyaku
    Damage increased from 80 to 100
    Reduced the startup from 25F to 24F
    Expanded the hurtbox for the second hit

    Hadoken
    Damage increased from 50 to 60

    EX Hadoken
    Damage increased from 80 to 100
    Startup decreased from 17F to 14F
    Note: No changes to advantage/disadvantage

    Changed the overall movement frames from 48F to 45F
    Note: No changes to advantage/disadvantage

    Expanded the forward hitbox
    Can now be canceled into V-Trigger

    V Hadoken
    Changed the overall movement frames from 45F to 42F
    Note: No changes to advantage/disadvantage

    Expanded the forward hitbox
    Adjusted the combo count

    V Hadoken (Charged)
    Changed the overall movement frames from 75F to 60F
    Increased the advantage on block from +3F to +10F
    Expanded the forward hitbox

    Tengyo Hadoken
    Reduced the damage from 70 to 60
    Changed the overall movement frames from 57F to 45F
    Changed the opponent’s blowback on hit
    Expanded the forward hitbox
    Changed so that it will not hit a crouching opponent
    Changed to cause a knockdown on hit
    Active frames changed from 24F to 27F

    EX Tengyo Hadoken
    Reduced the attack active frames from 17F to 15F
    Note: No changes to advantage/disadvantage

    Changed the overall movement frames, from 55F to 45F
    Note: No changes to advantage/disadvantage

    Increased the float on hit
    Changed so that it will not hit a crouching opponent
    Can now be canceled into V-Trigger

    V Tengyo Hadoken
    Changed the overall movement frames, from 51F to 45F
    Expanded the forward hitbox
    Changed the opponent’s float on hit
    Changed so that it will not hit a crouching opponent
    Adjusted the combo count

    V Tengyo Hadoken (Charged)
    Damage increased from 100 to 110
    Changed the overall movement frames, from 67F to 55F
    Adjusted the combo count
    Changed the opponent’s float on hit
    Changed so that it will not hit a crouching opponent

    EX Shououken
    Reduced the opponent’s blowback distance on hit

    Sakura Rain
    Addressed the phenomenon where the opponent could not perform a V-Reversal when Sakura Rain was canceled into from certain blocked special moves (charged Hadoken/V Hadoken/charged V Hadoken/V Tengyo Hadoken/ charged V Tengyo Hadoken).

    Developer Notes: Overall improved the effectiveness of her moveset by making adjustments such as changing the parameters and frame advantage of Sakura’s normal and specials.

    Blanka
    Quick Rolling (V-Reversal)
    Increased the pushback on block
    Increased the opponent’s blowback on hit

    Jungle Dynamo/Lightning Beast
    Reduced 2F of recovery to the V-Trigger cancel

    Electric Thunder
    Advantage on block increased from +2F to +3F

    EX Electric Thunder
    Damage increased from 100 to 120
    Stun increased from 180 to 200
    Can now be canceled into V-Trigger

    V Electric Thunder
    Stun increased from 180 to 230

    Back Step Rolling
    Changed to blowback damage on midair hit
    Eased the combo count
    Decreased the landing recovery from 14F to 11F
    Note: No changes to advantage/disadvantage

    EX Back Step Rolling
    Decreased the landing recovery from 13F to 5F
    Note: There are changes to advantage/disadvantage on hit and block

    V Back Step Rolling
    Decreased the landing recovery from 14F to 11F
    Note: No changes to advantage/disadvantage

    Ground Shave Rolling
    Changed so that the first and second hits will be blocked successively
    Reduced the disadvantage on block from -14F to -8F

    Ground Shave Rolling (Max Charge)
    Reduced the damage from 250 to 220
    Changed so that the final hit causes a guard break

    Developer Notes: Adjusted to improve Blanka’s rushdown regardless of the opponent’s distance by tweaking moves such as Electric Thunder and Back Step Rolling.
NFO

Код:

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           Street Fighter V Arcade Edition Update v3.020 (c) Capcom
 
                         
         Release Date :  04/2018              Protection : Steam+Custom               
         Discs        :  1                    Genre      : Action                     

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              For list of changes read included patchnotes.txt         
                   

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   █▀ ▄██▀▀▀      ▀▀███▓  ██▄  ▀▀▓█▄ ██ ██ ▄█▓▀▀  ▄██  ▓███▀▀      ▀▀▀██▄ ▀█
    ▀ ██▄  ▄      ▄ ▄█▀    ▀█▀     ▀██▀ ▀██▀     ▀█▀    ▀█▄ ▄      ▄  ▄██ ▀
      ▀███▀        ▀▀         ▀                 ▀         ▀▀        ▀███▀
     
     
      - Extract
      - Run setup.exe and install update
      - Copy crack from CODEX dir to installdir
      - Play

      You need the following releases for this:

      Street.Fighter.V.Arcade.Edition-CODEX
      Street.Fighter.V.Arcade.Edition.Fix.incl.DLC.Unlocker-CODEX
     

      - Block the game's exe in your firewall to prevent the game from
        trying to go online ..
      - If you install games to your systemdrive, it may be necessary
        to run this game with admin privileges instead
       
       
  ▄██▄                                                                   ▄██▄
 ▓▀▀███▓   ▄▄      █▀▀ █▀█ █▀█ █ █ █▀█   █▀█ █▀█ ▀█▀ █▀▀ █▀▀      ▄▄   ▓███▀▀▓
 ▀▄  ▀██▓ ▀ ▀█  ▄  ▓ █ ▓▀▄ ▓ ▓ ▓ ▓ ▓▀▀   ▓ ▓ ▓ ▓  ▓  ▓▀  ▀▀▓  ▄  █▀ ▀ ▓██▀  ▄▀
      ███▓▄ ▄██▄▓▄ ▀▀▀ ▀ ▀ ▀▀▀ ▀▀▀ ▀     ▀ ▀ ▀▀▀  ▀  ▀▀▀ ▀▀▀ ▄▓▄██▄ ▄▓███
    ▄█▓███████▀▀██████▓▄  ▄██▀█▄▄  ▀▄▄   ▄▄▀  ▄▄█▀██▄  ▄▓██████▀▀███████▓█▄
   █▀ ▄██▀▀▀      ▀▀███▓  ██▄  ▀▀▓█▄ ██ ██ ▄█▓▀▀  ▄██  ▓███▀▀      ▀▀▀██▄ ▀█
    ▀ ██▄  ▄      ▄ ▄█▀    ▀█▀     ▀██▀ ▀██▀     ▀█▀    ▀█▄ ▄      ▄  ▄██ ▀
      ▀███▀        ▀▀         ▀                 ▀         ▀▀        ▀███▀
         
                        CODEX is currently looking for
               ▄██▄                                         ▄██▄
              ▓██ ▀▀  ▄    nothing but competition!     ▄  ▀▀ ██▓
               ▓██▄ ▄▓▀▓                               ▓▀▓▄ ▄██▓
             ▄██████▓▀   Greetings to STEAMPUNKS & CPY   ▀▓██████▄
            ▓██▀  ▀██▄▄ ▄▄                           ▄▄ ▄▄██▀  ▀██▓
            ██   ▄ ▀█▓██▓▀█▄█▀█▄▄   ▄  ▄  ▄   ▄▄█▀█▄█▀▓██▓█▀ ▄   ██
            ▀██▄▄▀ ▄ █ █ ▄ ▀▄  ▀▀▓█▄ █ ▓ █ ▄█▓▀▀  ▄▀ ▄ █ █ ▄ ▀▄▄██▀
              ▀▀    ▀   ▀     ▄▀   ▀▀  ▀  ▀▀   ▀▄     ▀   ▀    ▀▀
                               ▀█▓▄ LNK^CPS ▄▓█▀
                                 ▄▀ 02/2015 ▀▄
                                ▓      ▄      ▓
                                 ▀   ▓▀▄▀▓   ▀
                                 ▄  █  ▓  █  ▄
                                  ▀▀       ▀▀


Street.Fighter.V.Arcade.Edition.Update.v3.020.CODEX.torrent
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Статус: проверено (by REY в 04-Апр-18 15:31)
Зарегистрирован: 04-Апр-18 15:18
Скачан: 26 раз
Размер: 1.23 GB | 
Поблагодарили:
Скачать [UPDATE] Street Fighter V: Arcade Edition (Update v3.020) - CODEX торрент
 


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